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add continous background looping to the top of screen
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add continous background looping to the top of screen
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add loop the background movement to the left of screen
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add a forward movement to the entire game in a looping with same background
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add a forward movement to the entire game in a looping background
Code edit (2 edits merged)
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scale the bike asset little bit bigger
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change the bike position at bottom center of the screen
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create a class for bike and position it on the center of the screen
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create a asset and assign as a background for this game
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remove all code
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Please fix the bug: 'ReferenceError: ball is not defined' in or related to this line: 'ball.update();' Line Number: 38
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remove all assets and its code
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add a forward movement to the entire game in a looping background
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add a default forward movement to the entire game with background attached
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add a default forward movement to the entire game
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add a forward movement to the entire game in a looping
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add a forward movement to the entire game in a looping background
Code edit (1 edits merged)
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add a forward movement to the entire game in a looping background
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add a forward movement to the entire game in a looping background
Code edit (2 edits merged)
Please save this source code
/**** * Classes ****/ // Ball class representing the cricket ball var Ball = Container.expand(function () { var self = Container.call(this); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset ball position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Batsman class representing the player var Batsman = Container.expand(function () { var self = Container.call(this); self.update = function () { // Update logic for batsman if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var ball = game.addChild(new Ball()); // Handle game updates game.update = function () { ball.update(); var batsman = game.addChild(new Batsman()); batsman.update(); // Check for collision between batsman and ball if (batsman.intersects(ball)) { // Logic for when the batsman hits the ball console.log("Hit!"); ball.y = 0; // Reset ball position } }; // Handle touch events to move the batsman game.down = function (x, y, obj) { batsman.x = x; }; game.move = function (x, y, obj) { batsman.x = x; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
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--- original.js
+++ change.js
@@ -32,11 +32,13 @@
/****
* Game Code
****/
// Initialize game elements
+var ball = game.addChild(new Ball());
// Handle game updates
game.update = function () {
ball.update();
+ var batsman = game.addChild(new Batsman());
batsman.update();
// Check for collision between batsman and ball
if (batsman.intersects(ball)) {
// Logic for when the batsman hits the ball
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background