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add continous background looping to the top of screen
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add continous background looping to the top of screen
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add loop the background movement to the left of screen
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add a forward movement to the entire game in a looping with same background
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add a forward movement to the entire game in a looping background
Code edit (2 edits merged)
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scale the bike asset little bit bigger
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change the bike position at bottom center of the screen
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create a class for bike and position it on the center of the screen
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create a asset and assign as a background for this game
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remove all code
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Please fix the bug: 'ReferenceError: ball is not defined' in or related to this line: 'ball.update();' Line Number: 38
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remove all assets and its code
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add a forward movement to the entire game in a looping background
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add a default forward movement to the entire game with background attached
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add a default forward movement to the entire game
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add a forward movement to the entire game in a looping
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add a forward movement to the entire game in a looping background
Code edit (1 edits merged)
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add a forward movement to the entire game in a looping background
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add a forward movement to the entire game in a looping background
Code edit (2 edits merged)
Please save this source code
/**** * Classes ****/ // Ball class representing the cricket ball var Ball = Container.expand(function () { var self = Container.call(this); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset ball position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Batsman class representing the player var Batsman = Container.expand(function () { var self = Container.call(this); self.update = function () { // Update logic for batsman if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements // Handle game updates game.update = function () { ball.update(); batsman.update(); // Check for collision between batsman and ball if (batsman.intersects(ball)) { // Logic for when the batsman hits the ball console.log("Hit!"); ball.y = 0; // Reset ball position } }; // Handle touch events to move the batsman game.down = function (x, y, obj) { batsman.x = x; }; game.move = function (x, y, obj) { batsman.x = x; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
===================================================================
--- original.js
+++ change.js
@@ -1,71 +1,56 @@
/****
* Classes
****/
-// Create a Background class
-var Background = Container.expand(function () {
+// Ball class representing the cricket ball
+var Ball = Container.expand(function () {
var self = Container.call(this);
- // Attach background asset
- var backgroundGraphics = self.attachAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Set background speed
self.speed = 5;
- // This is automatically called every game tick, if the background is attached!
self.update = function () {
- // Move background to the left
- self.x -= self.speed;
- // If the background has moved off screen to the left, reset its position to the right
- if (self.x <= -2048) {
- self.x = 2048;
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0; // Reset ball position
}
};
});
-// Create a Bike class
-var Bike = Container.expand(function () {
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
+// Batsman class representing the player
+var Batsman = Container.expand(function () {
var self = Container.call(this);
- // Attach bike asset
- var bikeGraphics = self.attachAsset('bike', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Set bike speed
- self.speed = 5;
- // This is automatically called every game tick, if the bike is attached!
self.update = function () {
- // No movement
+ // Update logic for batsman if needed
};
});
/****
* Initialize Game
****/
-// Initialize bike asset
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
-// Initialize and add background to the game
-var background = game.addChild(new Background());
-// Position background at the center of the screen
-background.x = 2048 / 2; // Middle of the screen horizontally
-background.y = 2732 / 2; // Middle of the screen vertically
-var bike = game.addChild(new Bike());
-// Initialize and add a second background to the game for a seamless loop
-var background2 = game.addChild(new Background());
-// Position the second background to the right of the first background
-background2.x = 2048 / 2 + 2048; // Right of the first background
-background2.y = 2732 / 2; // Middle of the screen vertically
-// Position bike at the center horizontally and at the lower end of the screen vertically
-bike.x = 2048 / 2; // Middle of the screen horizontally
-bike.y = 2732 * 0.8; // Lower end of the screen vertically
-// Move bike
-bike.update();
-// Check if bike has reached the finish line
-if (bike.x >= 2048) {
- // Bike has reached the finish line, show game over
- LK.showGameOver();
-}
\ No newline at end of file
+// Initialize game elements
+// Handle game updates
+game.update = function () {
+ ball.update();
+ batsman.update();
+ // Check for collision between batsman and ball
+ if (batsman.intersects(ball)) {
+ // Logic for when the batsman hits the ball
+ console.log("Hit!");
+ ball.y = 0; // Reset ball position
+ }
+};
+// Handle touch events to move the batsman
+game.down = function (x, y, obj) {
+ batsman.x = x;
+};
+game.move = function (x, y, obj) {
+ batsman.x = x;
+};
+game.up = function (x, y, obj) {
+ // Optional: Add logic for when touch is released
+};
\ No newline at end of file
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