User prompt
Make spaceship fly 3x as fast
User prompt
Make the hero spaceship always fly towards the mouse at a fixed speed. Prevent the ship from exiting the playable area.
User prompt
Make star field take up the full width and hight of the stage object
User prompt
Integrate a scrollable star field providing an illusion of ongoing forward movement which takes up the full width and hight off the stage.
User prompt
Make hero auto fire bullets
User prompt
Enemies should arrive in waves, with the next wave only arriving after all enemies in the current wave has been killed.
User prompt
Enemies should fly into somewhere in the top half the screen after spawning, then switch to flying in a circular pattern in this area until killed. Enemies should never be removed by existing the screen.
Initial prompt
Bullets does not seem to do anything when hitting enemies
===================================================================
--- original.js
+++ change.js
@@ -126,9 +126,9 @@
targetPosition.y = pos.y;
});
// Update the hero's position to move towards a fixed speed
- var heroSpeed = 5;
+ var heroSpeed = 15;
XS.on('tick', function() {
var dx = targetPosition.x - hero.x;
var dy = targetPosition.y - hero.y;
var distance = Math.sqrt(dx * dx + dy * dy);
Alien enemy, adopted to space, flying down Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Alien enemy boss, adopted to space, flying down Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Alien enemy, adopted to space, flying down Game Texture. In-Game asset. 2d. Pixelart. blank background. Low detail. High contrast.
Hero Spaceship, flying up, single cannon in the center Game Texture. In-Game asset. 2d. Pixelart. blank background. Low detail. High contrast.
Dark circular power up with three bright yellow arrows pointing upwards. Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Dark circular power up indicating double cannons. Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.
Create a 2D top-down view pixel art image of a bullet for a space shooter game. The bullet should be facing upward, as it will be used as a projectile fired from the hero spaceship towards enemies in the game. The design should be sleek and give off a sense of motion. Please provide the image on a white background. Game Texture. In-Game asset. 2d. Pixelart. blank background. Low detail. High contrast.
Single alien slime bullet, round. Game Texture. In-Game asset. 2d. Pixelart. blank background. Low detail. High contrast.
Single alien boss slime bullet, round Game Texture. In-Game asset. 2d. Pixelart. White background. Blank background. Low detail. High contrast.