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update the move speed of tiles from 15 to 100
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Instead of adding tiles right away, add a new tile when everything stop moving
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in up simply set the value of boardChanged to the return of the squares some
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in up simply set the value of boardChanged to the inverse of return of the squares some
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don't set boardChanged in up
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in updateToRealValue use scale to set the size of text such that width of text is never more than 400px. Make this efficient
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when calculating scale, factor in the text's current scale factor
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you are multiplying scale factor in the text scale test, you should devide
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If any tile reaches a value of 128, show a "congratulations you win message" over the screen for 5 seconds. Only do this once
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Fix Bug: 'TypeError: LK.showWinMessage is not a function. (In 'LK.showWinMessage()', 'LK.showWinMessage' is undefined)' in this line: 'LK.showWinMessage();' Line Number: 225
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If any tile reaches a value of 64, add a "congratulations you win message" text to the center of the screen for 5 seconds. Only do this once
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add the win message to gui.center rather than trying to position it yourself
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make the win condition getting to 8
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add a line break after Congratulations, set font size to 100 and stroke the text
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make stroke 20, and set align 'center'
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Remove the strike and add a black drop shadow instead, also remove the , from the win tet
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Update the speed of move of tiles such that it takes a fixed amount of time to reach the target position
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when calling setPosition calculate speedX and speedY such that it takes a fixed amount of frames to reach the target position
var Tile = Container.expand(function (value) {
var self = Container.call(this);
self.value = value || 2;
var tileGraphics = self.createAsset('tile', 'Tile Graphics', 0, 0);
var tileLabel = new Text2(self.value.toString(), {
size: 300,
fill: '#ffffff',
font: 'bold'
});
tileLabel.anchor.set(0.5, 0.5);
tileLabel.x = tileGraphics.width / 2;
tileLabel.y = tileGraphics.height / 2;
tileGraphics.addChild(tileLabel);
self.setValue = function (value) {
self.newValue = value;
};
self.updateToRealValue = function () {
if (self.newValue) {
self.value = self.newValue;
tileLabel.setText(self.value.toString());
self.newValue = null;
}
};
self.targetX = 0;
self.targetY = 0;
self.isMoving = false;
self.merged = false;
self.setPosition = function (x, y, instant) {
self.targetX = x * 500;
self.targetY = y * 500;
if (instant) {
self.x = self.targetX;
self.y = self.targetY;
}
};
self.move = function () {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 50) {
self.isMoving = true;
self.x += dx / distance * 50;
self.y += dy / distance * 50;
return false;
}
self.isMoving = false;
self.x = self.targetX;
self.y = self.targetY;
return true;
};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var toBeRemoved = [];
self.addRandomTile = function () {
var emptyPositions = [];
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] === null) {
emptyPositions.push({
x: i,
y: j
});
}
}
}
if (emptyPositions.length > 0) {
var randomPosition = emptyPositions[Math.floor(Math.random() * emptyPositions.length)];
var square = new Tile();
square.setPosition(randomPosition.x, randomPosition.y, true);
squares[randomPosition.x][randomPosition.y] = square;
gridContainer.addChild(square);
}
};
self.mergeTiles = function (x1, y1, x2, y2) {
if (squares[x1][y1] !== null && squares[x2][y2] !== null && squares[x1][y1].value === squares[x2][y2].value && !squares[x1][y1].merged && !squares[x2][y2].merged) {
squares[x2][y2].setValue(squares[x2][y2].value * 2, true);
squares[x2][y2].merged = true;
squares[x1][y1].targetX = squares[x2][y2].targetX;
squares[x1][y1].targetY = squares[x2][y2].targetY;
toBeRemoved.push(squares[x1][y1]);
squares[x1][y1] = null;
gridContainer.removeChild(squares[x2][y2]);
gridContainer.addChild(squares[x2][y2]);
return true;
}
return false;
};
var gridSize = 4;
LK.stageContainer.setBackgroundColor(0xD3D3D3);
var gridContainer = new Container();
gridContainer.x = 44;
gridContainer.y = 200;
self.addChild(gridContainer);
var squares = new Array(gridSize).fill().map(() => new Array(gridSize).fill(null));
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
squares[i][j] = null;
}
}
var initialTiles = 2;
for (var i = 0; i < initialTiles; i++) {
var x, y;
do {
x = Math.floor(Math.random() * gridSize);
y = Math.floor(Math.random() * gridSize);
} while (squares[x][y] !== null);
var square = new Tile();
square.setPosition(x, y, true);
squares[x][y] = square;
gridContainer.addChild(square);
}
var swipeStart = {
x: 0,
y: 0
};
var swipeEnd = {
x: 0,
y: 0
};
var boardChanged = false;
self.moveTiles = function (direction) {
var dx = (direction === 'right') - (direction === 'left');
var dy = (direction === 'down') - (direction === 'up');
var moved = false;
do {
moved = false;
var iStart = dx > 0 ? gridSize - 1 : 0;
var iEnd = dx > 0 ? -1 : gridSize;
var iStep = dx > 0 ? -1 : 1;
var jStart = dy > 0 ? gridSize - 1 : 0;
var jEnd = dy > 0 ? -1 : gridSize;
var jStep = dy > 0 ? -1 : 1;
for (var i = iStart; i !== iEnd; i += iStep) {
for (var j = jStart; j !== jEnd; j += jStep) {
var x = i + dx;
var y = j + dy;
if (x >= 0 && x < gridSize && y >= 0 && y < gridSize && squares[i][j] !== null) {
if (squares[x][y] === null) {
squares[x][y] = squares[i][j];
squares[i][j] = null;
squares[x][y].setPosition(x, y);
moved = true;
boardChanged = true;
} else if (squares[x][y] !== null && squares[i][j] !== null && squares[x][y].value === squares[i][j].value) {
moved = self.mergeTiles(i, j, x, y);
if (moved) boardChanged = true;
}
}
}
}
} while (moved);
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] !== null) {
squares[i][j].merged = false;
}
}
}
};
stage.on('down', function (obj) {
var anyTileMoving = squares.some(row => row.some(tile => tile && tile.isMoving));
if (!anyTileMoving) {
var pos = obj.event.getLocalPosition(self);
swipeStart = {
x: pos.x,
y: pos.y
};
}
});
stage.on('up', function (obj) {
var pos = obj.event.getLocalPosition(self);
swipeEnd = {
x: pos.x,
y: pos.y
};
var dx = swipeEnd.x - swipeStart.x;
var dy = swipeEnd.y - swipeStart.y;
var threshold = 50;
if (Math.abs(dx) > threshold || Math.abs(dy) > threshold) {
if (Math.abs(dx) > Math.abs(dy)) {
if (dx > 0) {
self.moveTiles('right');
} else {
self.moveTiles('left');
}
} else {
if (dy > 0) {
self.moveTiles('down');
} else {
self.moveTiles('up');
}
}
}
var anyTileMoving = squares.some(row => row.some(tile => tile && tile.isMoving));
if (!anyTileMoving && boardChanged) {
self.addRandomTile();
boardChanged = false;
}
});
LK.on('tick', function () {
var allTilesStopped = true;
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] !== null) {
if (!squares[i][j].move()) {
allTilesStopped = false;
}
}
}
}
for (var i = 0; i < toBeRemoved.length; i++) {
if (!toBeRemoved[i].move()) {
allTilesStopped = false;
} else {
toBeRemoved[i].destroy();
toBeRemoved.splice(i, 1);
i--;
}
}
if (allTilesStopped) {
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] !== null && squares[i][j].newValue) {
squares[i][j].updateToRealValue();
}
}
}
}
});
});