Initial prompt
Grid game
User prompt
Set square anchor to 0.0
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Create a container for the grid in the games class
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Set container x to 44
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Set background to light grey
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Remove grid start x and y
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Don’t use grid start x and y anywhere in the code
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Set container x to 44 and y to 200
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Update the Square class to a Tile class that's appropriate for the game 2048
User prompt
Fix Bug: 'ReferenceError: Can't find variable: Square' in this line: 'var square = new Square();' Line Number: 26
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Use the same tile graphics for all tile values
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Add a label to tile showing it's value
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Make the label bold and the font size 4x as large
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On the tile font, set maxWidth to 400
Code edit (6 edits merged)
Please save this source code
User prompt
Add a label to Tile showing it's current value
Code edit (4 edits merged)
Please save this source code
User prompt
Make text 3x as large and bold
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Make text 1/3 the size
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Make text 2/3 the size
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Like in 2048, only spawn a few tiles when the game starts
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Add a drag method to game, that detects if we dragged up,down,left or right like 2048
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Add the logic that allows the game to merge tiles based on finger swipe, like 2048
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'squares[i][j]')' in this line: 'if (squares[i][j]) {' Line Number: 46
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'squares[i][j] = square')' in this line: 'squares[i][j] = square;' Line Number: 38
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,7 @@
var Tile = Container.expand(function (value) {
var self = Container.call(this);
- self.value = value || 2;
+ self.value = value || 1000;
var tileGraphics = self.createAsset('tile', 'Tile Graphics', 0, 0);
var tileLabel = new Text2(self.value.toString(), {
size: 100,
fill: '#ffffff'