Code edit (2 edits merged)
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In ScoreMultipliers add a score label text string. This should be white with the font Impact.
Code edit (10 edits merged)
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Use impact for the score label
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Add a score label to the top center of the screen. The score label should be centered and have a black outline and white font
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when circles and barriers intersect, move the circle back, such that it just touches the barrier and no longer intersects
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Move the ball outside the barrier so they no longer intersects, when they intersect
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When intersecting a barrier, the new speed should be based on ball to ball intersection like billiard balls. With the barrier being static and the bubbles being standard billiard balls
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Bubbles should bounce on barriers, using circle to circle intersections and billiard ball like physics
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When intersection a barrier with a bubble. Move the bubble out of the barrier such that they no longer intersects
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If a ball intersects a barrier, it should be rejected out of the barrier
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The bubbles seems to intersect with the barriers more than once, please update the code such that it only triggers if the bubble is moving towards each specific barrier
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Bubbles should intersect barriers, and bounce based on circle to line intersection. With each barrier being considered four lines and each bubble being a circle. The balls should bounce of the barriers similar to how the logic would be implemented in billiard or eight ball pool. Please consider that both bubbles and barriers have their anchor set at .5,.5
User prompt
Bubbles should intersect barriers, and bounce based on circle to line intersection. With each barrier being considered four lines and each bubble being a circle. The balls should bounce of the barriers similar to how the logic would be implemented in billiard or eight ball pool. Please consider that both bubbles and barriers have their anchor set at .5,.5
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Bubbles should intersect barriers, and bounce based on circle to line intersection. With each barrier being considered four lines. The balls should bounce of the barriers similar to how the logic would be implemented in billiard or eight ball pool.
===================================================================
--- original.js
+++ change.js
@@ -199,12 +199,12 @@
});
var Launcher = Container.expand(function () {
var self = Container.call(this);
});
-var ScoreMultipliers = Container.expand(function () {
+var ScoreMultipliers = Container.expand(function (baseValue) {
var self = Container.call(this);
// Create a score label text string for ScoreMultipliers
- var scoreMultiplierLabel = new Text2('Score Multiplier: x1', {
+ var scoreMultiplierLabel = new Text2(baseValue, {
size: 50,
fill: "#ffffff",
font: "Impact"
});
@@ -250,7 +250,7 @@
scoreLabel.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreLabel);
var scoreMultipliers = [];
for (var a = 0; a < 5; a++) {
- var sm = new ScoreMultipliers();
+ var sm = new ScoreMultipliers(a);
game.addChild(sm);
}
\ No newline at end of file
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