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implement //Based on intersectedBubblePos calculate the absolute row and column numbers to insert the current moving bubble to attach it to the grid
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fix any spelling errors in the source code
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implement self.findBubbleRowAndColumn = function (bubble) {};
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implement //Calculate the offset from the intersectedBubble to insert the bubble. Use angular math to determine the row / colum offset of where to insert the bubble.
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Please fix the bug: 'TypeError: this.calculateInsertionPoint is not a function. (In 'this.calculateInsertionPoint(intersectedBubble, bubble)', 'this.calculateInsertionPoint' is undefined)' in or related to this line: 'var insertionPoint = this.calculateInsertionPoint(intersectedBubble, bubble);' Line Number: 293
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implement //We have a bubble we just intersected with. We want to know where to insert this bubble into the grid. Use the intersectedBubble position in the grid as the starting point for this calculation.
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Please fix the bug: 'Script error.' in or related to this line: 'currentBubble = hintBubbles[hintBubbleOffset] = new HintBubble();' Line Number: 463
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implement //Calculate position that the bubble would snap into if it was part of the grid.
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Find //Calculate position that the bubble would snap into if it was part of the grid. and implement that
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Please fix the bug: 'Script error.' in or related to this line: 'bobble.y += launcher.y - self.y;' Line Number: 275
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Please fix the bug: 'Script error.' in or related to this line: 'var dist = bubble.y - nextYx - self.x;' Line Number: 243
===================================================================
--- original.js
+++ change.js
@@ -293,39 +293,9 @@
}
var intersectedBubble = self.bubbleIntersectsGrid(nextX + self.x, nextY + self.y);
if (intersectedBubble) {
var intersectedBubblePos = self.findBubbleRowAndColumn(intersectedBubble);
- // Calculate the row and column to insert the bubble based on the intersected bubble's position
- var insertionRow = intersectedBubblePos.row;
- var insertionCol = intersectedBubblePos.col;
- // Determine the side of the intersected bubble the current bubble will attach to
- var angleDeg = current.angle * (180 / Math.PI);
- if (angleDeg > -90 && angleDeg < 90) {
- // Bubble is coming from the left
- insertionCol += 1;
- } else {
- // Bubble is coming from the right or directly above
- insertionCol -= 1;
- }
- // Adjust for even and odd rows
- if (insertionRow % 2 === 0) {
- if (current.angle > 0) {
- insertionRow += 1;
- }
- } else {
- if (current.angle < 0) {
- insertionRow += 1;
- }
- }
- // Ensure the column is within bounds after adjustment
- insertionCol = Math.max(0, Math.min(rows[insertionRow].length - 1, insertionCol));
- // Insert the bubble into the grid
- if (!rows[insertionRow][insertionCol]) {
- rows[insertionRow][insertionCol] = bubble;
- bubble.setPos(bubble.x, bubble.y); // Update bubble position to its final grid position
- bubblesInFlight.splice(a, 1); // Remove the bubble from bubblesInFlight
- a--; // Adjust loop index after removal
- }
+ //Based on intersectedBubblePos and the current.angle that we are moving calculate the absolute row and column numbers to insert the current moving bubble to attach it to the grid
} else {
bubble.x = nextX;
bubble.y = nextY;
}
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