Code edit (1 edits merged)
Please save this source code
User prompt
implement //Based on intersectedBubblePos calculate the absolute row and column numbers to insert the current moving bubble to attach it to the grid
Code edit (3 edits merged)
Please save this source code
User prompt
fix any spelling errors in the source code
Code edit (3 edits merged)
Please save this source code
User prompt
implement self.findBubbleRowAndColumn = function (bubble) {};
Code edit (1 edits merged)
Please save this source code
User prompt
implement //Calculate the offset from the intersectedBubble to insert the bubble. Use angular math to determine the row / colum offset of where to insert the bubble.
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: this.calculateInsertionPoint is not a function. (In 'this.calculateInsertionPoint(intersectedBubble, bubble)', 'this.calculateInsertionPoint' is undefined)' in or related to this line: 'var insertionPoint = this.calculateInsertionPoint(intersectedBubble, bubble);' Line Number: 293
User prompt
implement //We have a bubble we just intersected with. We want to know where to insert this bubble into the grid. Use the intersectedBubble position in the grid as the starting point for this calculation.
Code edit (4 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'currentBubble = hintBubbles[hintBubbleOffset] = new HintBubble();' Line Number: 463
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
implement //Calculate position that the bubble would snap into if it was part of the grid.
Code edit (20 edits merged)
Please save this source code
User prompt
Find //Calculate position that the bubble would snap into if it was part of the grid. and implement that
Code edit (1 edits merged)
Please save this source code
Code edit (20 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'bobble.y += launcher.y - self.y;' Line Number: 275
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (13 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var dist = bubble.y - nextYx - self.x;' Line Number: 243
===================================================================
--- original.js
+++ change.js
@@ -221,9 +221,9 @@
var dx = nextX - bubble.x - self.x;
var dy = nextY - bubble.y - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 70 + bubble.width / 2) {
- return true;
+ return bubble;
}
}
}
}
@@ -277,12 +277,22 @@
if (nextX < 150 / 2 || nextY > 2048 - 150 / 2) {
current.angle = Math.PI - current.angle; // Reflect angle
// bubble.x = currentPoint.x + stepSize * Math.cos(radians); // Recalculate nextX after reflection
}
- if (self.bubbleIntersectsGrid(nextX + self.x, nextY + self.y)) {
- var targetRow = -Math.round(nextY / (1.7320508076 * bubble.height / 2));
- console.log(targetRow);
- //Calculate position that the bubble would snap into if it was part of the grid.
+ var intersectedBubble = self.bubbleIntersectsGrid(nextX + self.x, nextY + self.y);
+ if (intersectedBubble) {
+ // Calculate the closest insertion point in the grid for the intersected bubble
+ var insertionPoint = this.calculateInsertionPoint(intersectedBubble, bubble);
+ if (insertionPoint) {
+ // Insert the bubble into the grid at the calculated point
+ rows[insertionPoint.row].splice(insertionPoint.col, 0, bubble);
+ // Adjust bubble's position to align with the grid
+ bubble.setPos(insertionPoint.x, insertionPoint.y);
+ // Remove the bubble from flight
+ bubblesInFlight.splice(a, 1);
+ // Attach the bubble to the grid container for proper rendering
+ this.container.addChild(bubble);
+ }
} else {
bubble.x = nextX;
bubble.y = nextY;
}
Circular white gradient circle on black background. Gradient from white on the center to black on the outer edge all around.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Soft straight Long red paint on black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Fire ball. Bubble shooter game. Thin black outline.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green notification bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.