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Add a label that shows how many fire ball powers ups you have left to FireBallPowerupOverlay
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Code edit (19 edits merged)
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Where it says //Fire partiles go here spawn fire particles every tick%5
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Add a fire particle class to the game
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Code edit (18 edits merged)
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Please fix the bug: 'ReferenceError: Can't find variable: multiplier' in or related to this line: 'var scoreIndicator = game.addChild(new ScoreIndicatorLabel(baseValue * multiplier, bubble.type));' Line Number: 684
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Please fix the bug: 'Script error.' in or related to this line: 'var streakUX = game.addChild(new StreakUX());' Line Number: 718
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rename StreakUX to BonusUX
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Please fix the bug: 'Script error.' in or related to this line: 'var streakUX = self.addChild(new StreakUX());' Line Number: 716
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In streak ux insert a streak label at //Insert label here
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===================================================================
--- original.js
+++ change.js
@@ -223,8 +223,16 @@
anchorY: 0.5
});
countBG.x = 90;
countBG.y = 60;
+ var label = new Text2("2", {
+ size: 70,
+ fill: "#ffffff",
+ font: "Impact"
+ });
+ label.anchor.set(.5, .5);
+ label.x = 90;
+ label.y = 60;
});
var FireParticle = Container.expand(function (angle) {
var self = Container.call(this);
var particleGraphics = self.attachAsset('fireparticle', {
@@ -1004,13 +1012,5 @@
;
;
;
;
-;
-var fireBallCountLabel = self.addChild(new Text2('x3', {
- size: 60,
- fill: "#ffffff",
- font: "Impact"
-}));
-fireBallCountLabel.anchor.set(0.5, 0.5);
-fireBallCountLabel.x = 90;
-fireBallCountLabel.y = 60;
\ No newline at end of file
+;
\ No newline at end of file
Circular white gradient circle on black background. Gradient from white on the center to black on the outer edge all around.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Fire ball. Bubble shooter game. Thin black outline.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green notification bubble. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.