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Add particle system to the game that spawns random fire particles emitting from the ball. Create particles in the game tick function.
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set particle blend mode to 1
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when spewing a particle set the particle position to a random position inside the ball. Use the balls current size
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always spawn particles if scoreMultiplier is 3
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ball.hasThrown should not determine if fire particles should spawn
Code edit (1 edits merged)
Please save this source code
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in stage up, do not fire ball simply set dragTarget = null
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set fire threshold to 400 rather than 200 in move
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when spawning particles, more particle spawns at the center of the ball than towards the edge. Can we update the math to space the particles more equally across the ball?
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on particle set self intractable to false
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set particle rotation randomly
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when resetting ball y use 2532 rather than 2632
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do not set ball.alpha = 1; when resetting ball. Instead increase alpha if ball.hasThrown is false with a max of 1
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do not set ball.alpha = 1; when resetting ball.
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in bale move, if we have not scored increase self.alpha by 0.15 with a max of 1
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when creating a particle, set particle alpha to ball alpha
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decrease particle volume per tick from 5 to 2
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In addition but similar to move, in up calculate how far the ball have moved, and trigger fireball if distance > 150
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decrease initial particle speed by half
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in particle move fade out particles based on their lifespan
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in particle move, fade out particles as they age
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in particle move, fade out particles linear as they age
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✅ Fade out particles linearly as they age in the Particle class move method. Do not add any random
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Fade out particles linearly as they age in the Particle class move method. Do not add any random
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Particles should fade out
var Particle = Container.expand(function () {
var self = Container.call(this);
var particleGraphics = self.createAsset('fireParticle', 'Fire Particle', 0.5, 0.5);
self.lifeSpan = Math.random() * 30 + 30;
self.speed = {
x: (Math.random() - 0.5) * 4,
y: (Math.random() - 0.5) * 4
};
self.scale.set(Math.random() * 0.6 + 0.2);
self.alpha = Math.random() * 0.7 + 0.3;
self.move = function () {
self.x += self.speed.x;
self.y += self.speed.y;
self.lifeSpan--;
if (self.lifeSpan <= 0) self.destroy();
};
});
var HoopRim = Container.expand(function () {
var self = Container.call(this);
var hoopRimGraphics = LK.getAsset('hoopRimSeparate', 'Basketball Hoop Rim Separate', .5, .5);
self.addChild(hoopRimGraphics);
});
var Ball = Container.expand(function () {
var self = Container.call(this);
self.hasScored = false;
self.hasBounced = false;
var ballGraphics = LK.getAsset('ball', 'Basketball', .5, .5);
self.addChild(ballGraphics);
self.speed = {
x: 0,
y: 0
};
self.hasThrown = false;
self.move = function () {
self.speed.y += 3.2;
self.x += self.speed.x;
self.y += self.speed.y;
self.rotation += self.speed.x * 0.01;
if (self.hasThrown) {
var targetScale = 0.8;
self.scale.x += (targetScale - self.scale.x) * 0.05;
self.scale.y += (targetScale - self.scale.y) * 0.05;
}
if (self.hasScored) {
self.alpha -= 0.15;
}
};
self.bounceOffPoint = function (x, y, elasticity) {
var dx = self.x - x;
var dy = self.y - y;
var angle = Math.atan2(dy, dx);
var speed = Math.sqrt(self.speed.x * self.speed.x + self.speed.y * self.speed.y);
self.speed.x = Math.cos(angle) * speed * elasticity;
self.speed.y = Math.sin(angle) * speed * elasticity;
};
self.angleTo = function (x, y) {
var dx = self.x - x;
var dy = self.y - y;
return Math.atan2(dy, dx);
};
self.distanceTo = function (x, y) {
var dx = self.x - x;
var dy = self.y - y;
return Math.sqrt(dx * dx + dy * dy);
};
self.moveToDistance = function (x, y, distance) {
var angle = self.angleTo(x, y);
self.x = x + Math.cos(angle) * (distance * 1.05);
self.y = y + Math.sin(angle) * (distance * 1.05);
};
});
var Hoop = Container.expand(function () {
var self = Container.call(this);
self.moveTo = function (newX, newY, hoopRim) {
var dx = (newX - self.x) / 60;
var dy = (newY - self.y) / 60;
var steps = 0;
var interval = LK.setInterval(function () {
self.x += dx;
self.y += dy;
hoopRim.x = self.x;
hoopRim.y = self.y + self.children[1].y - 250;
steps++;
if (steps >= 60) {
LK.clearInterval(interval);
}
});
};
var backboardGraphics = LK.getAsset('backboard', 'Basketball Backboard', .5, .5);
backboardGraphics.y -= 250;
self.addChild(backboardGraphics);
self.hoopRimGraphics = LK.getAsset('hoopRim', 'Basketball Hoop Rim', .5, .5);
self.hoopRimGraphics.y = backboardGraphics.height / 2 - 550 + 20 + 120 + 150 + 100;
self.hoopRimGraphics.alpha = 0;
self.addChild(self.hoopRimGraphics);
self.leftElement = LK.getAsset('leftElement', 'Left Side Element', .5, .5);
self.leftElement.x = self.hoopRimGraphics.x - self.hoopRimGraphics.width / 2 + self.leftElement.width / 2 - 50;
self.leftElement.y = self.hoopRimGraphics.y - 250;
self.leftElement.alpha = 0;
self.addChild(self.leftElement);
self.rightElement = LK.getAsset('rightElement', 'Right Side Element', .5, .5);
self.rightElement.x = self.hoopRimGraphics.x + self.hoopRimGraphics.width / 2 - self.rightElement.width / 2 + 50;
self.rightElement.y = self.hoopRimGraphics.y - 250;
self.rightElement.alpha = 0;
self.addChild(self.rightElement);
self.multiplierLabel = new Text2('', {
size: 150 * 1.3 * 1.3,
fill: '#9f4a2d',
font: 'Impact'
});
self.multiplierLabel.anchor.set(.5, .5);
self.multiplierLabel.x = self.hoopRimGraphics.x;
self.multiplierLabel.y = self.hoopRimGraphics.y - 250 + 20 - 180;
self.addChild(self.multiplierLabel);
});
var Game = Container.expand(function () {
var self = Container.call(this);
var bg = LK.getAsset('background', 'Background Image', 0.5, 0.5);
bg.x = 2048 / 2;
bg.y = 2732 / 2 + 150;
bg.alpha = 0.7;
self.addChild(bg);
var hoop = self.addChild(new Hoop());
var score = 0;
var scoreMultiplier = 1;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: '#ffffff',
font: 'Impact',
dropShadow: true,
dropShadowColor: '#000000',
dropShadowBlur: 4,
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 6
});
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var ballShadow = LK.getAsset('ballShadow', 'Ball Shadow', .5, .5);
ballShadow.alpha = 0.5;
self.addChild(ballShadow);
var ball = self.addChild(new Ball());
var hoopRim = self.addChild(new HoopRim());
ball.hitElement = '';
hoop.x = 2048 / 2;
hoop.y = 2732 / 2;
hoopRim.x = hoop.x;
hoopRim.y = hoop.y + hoop.children[1].y - 250;
ball.x = 2048 / 2;
ball.on('down', function (obj) {
if (!ball.hasThrown) {
var event = obj.event;
dragStart = event.getLocalPosition(self);
}
});
var dragStart = null;
stage.on('move', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
if (dragStart !== null && ball.distanceTo(pos.x, pos.y) > 200) {
self.fireBall(obj);
}
});
self.fireBall = function (obj) {
if (dragStart !== null) {
var event = obj.event;
var pos = event.getLocalPosition(self);
var dx = pos.x - dragStart.x;
var dy = pos.y - dragStart.y;
var angle = Math.atan2(dy, dx);
ball.speed.x = Math.cos(angle) * 72 * 1.76 * 0.9 / 3;
ball.speed.y = Math.sin(angle) * 72 * 1.76 * 0.9;
ball.hasThrown = true;
ball.hitElement = '';
self.removeChild(ball);
self.addChild(ball);
dragStart = null;
}
};
stage.on('up', function (obj) {
self.fireBall(obj);
});
var floorY = 2732 - 40 + 900 * (ball.scale.y - 1);
ball.y = floorY - ball.height;
LK.on('tick', function () {
if (ball.hasThrown) {
for (var i = 0; i < 5; i++) {
var particle = new Particle();
particle.x = ball.x;
particle.y = ball.y;
self.addChild(particle);
}
}
self.children.forEach(function (child) {
if (child instanceof Particle) {
child.move();
}
});
var floorY = 2732 - 40 + 900 * (ball.scale.y - 1);
ball.move();
if (ball.speed.y > 0) {
self.removeChild(hoopRim);
self.addChild(hoopRim);
if (ball.distanceTo(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y) < ball.width / 2 + hoop.leftElement.width / 2) {
ball.moveToDistance(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, ball.width / 2 + hoop.leftElement.width / 2 + 1);
ball.bounceOffPoint(hoop.x + hoop.leftElement.x, hoop.y + hoop.leftElement.y, 0.5);
ball.hitElement = 'left';
}
if (ball.distanceTo(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y) < ball.width / 2 + hoop.rightElement.width / 2) {
ball.moveToDistance(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, ball.width / 2 + hoop.rightElement.width / 2 + 1);
ball.bounceOffPoint(hoop.x + hoop.rightElement.x, hoop.y + hoop.rightElement.y, 0.5);
ball.hitElement = 'right';
}
}
ballShadow.x = ball.x;
ballShadow.y = 1800 + ball.height / 2 + 500 * ball.scale.x;
var scale = (1 - 2 * (ball.y - 2732 + ball.height) / 2732) * ball.scale.x;
ballShadow.scale.set(scale);
ballShadow.alpha = (1 - scale + 1) / 2 * ball.alpha;
if (ball.y + ball.height > floorY) {
ball.y = floorY - ball.height;
ball.speed.y *= -0.75;
ballShadow.x = ball.x;
ballShadow.visible = true;
if (ball.hasThrown && !ball.hasScored) {
if (!ball.hasBounced) {
ball.hasBounced = true;
} else {
LK.showGameOver();
}
} else if (ball.hasScored) {
ball.x = 2048 / 2;
ball.y = 2632 - ball.height;
ball.speed.x = 0;
ball.speed.y = 0;
ball.hasThrown = false;
ball.hasScored = false;
ball.hasBounced = false;
ball.scale.x = 1;
ball.scale.y = 1;
ball.alpha = 1;
if (ball.hitElement === '') {
if (scoreMultiplier < 3) {
scoreMultiplier++;
}
} else {
scoreMultiplier = 1;
}
if (scoreMultiplier > 1) {
hoop.multiplierLabel.setText('x' + scoreMultiplier);
} else {
hoop.multiplierLabel.setText('');
}
ball.hitElement = '';
hoop.moveTo(Math.random() * (2048 - 1000) + 500, Math.random() * (2732 - 2000) + 1000, hoopRim);
}
}
if (ball.x + ball.width / 2 < 0 || ball.x - ball.width / 2 > 2048) {
LK.showGameOver();
} else if (ball.intersects(hoop.hoopRimGraphics) && ball.speed.y > 0 && !ball.hasScored && !ball.hasBounced && ball.x > hoop.x + hoop.leftElement.x && ball.x < hoop.x + hoop.rightElement.x) {
ball.hasScored = true;
score += scoreMultiplier;
scoreTxt.setText(score.toString());
}
});
});
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