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Add a platform class to the game
Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: Can't find variable: bridge' in or related to this line: 'bridge.width = facekit.pitch;' Line Number: 37
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Add the facekit api ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Pitch Bridges
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ // Bridge class to represent the bridge being built var Bridge = Container.expand(function () { var self = Container.call(this); var bridgeGraphics = self.attachAsset('bridge', { anchorX: 0, anchorY: 0.5 }); // Method to update the bridge's width based on voice pitch }); // Platform class to represent the platform in the game var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0, anchorY: 0.5 }); self.width = 200; self.height = 20; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var bridge = game.addChild(new Bridge()); bridge.x = 500; bridge.y = 500; game.update = function () { bridge.width = facekit.pitch; }; //<Assets used in the game will automatically appear here>
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--- original.js
+++ change.js
@@ -12,9 +12,8 @@
var bridgeGraphics = self.attachAsset('bridge', {
anchorX: 0,
anchorY: 0.5
});
- self.width = facekit.pitch;
// Method to update the bridge's width based on voice pitch
});
// Platform class to represent the platform in the game
var Platform = Container.expand(function () {
White gameplay character, black outline. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
White ribbon banner with text "Hit this pitch with your voice". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Fast white up arrow. Simple design. Black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows