Code edit (6 edits merged)
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include the tween plugin and nothing else ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (12 edits merged)
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Please fix the bug: 'container is not a function. (In 'container(new Platform(width))', 'container' is an instance of Object)' in or related to this line: 'platformGraphics = width;' Line Number: 32
Code edit (1 edits merged)
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Code edit (2 edits merged)
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Add a platform class to the game
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Please fix the bug: 'ReferenceError: Can't find variable: bridge' in or related to this line: 'bridge.width = facekit.pitch;' Line Number: 37
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Add the facekit api ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Pitch Bridges
/****
* Plugins
****/
var facekit = LK.import("@upit/facekit.v1");
/****
* Classes
****/
// Bridge class to represent the bridge being built
var Bridge = Container.expand(function () {
var self = Container.call(this);
var bridgeGraphics = self.attachAsset('bridge', {
anchorX: 0,
anchorY: 0.5
});
// Method to update the bridge's width based on voice pitch
});
// Platform class to represent the platform in the game
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0
});
self.height = 500;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var bridge = game.addChild(new Bridge());
bridge.x = 500;
bridge.y = 500;
/*game.update = function () {
bridge.width = facekit.pitch;
};*/
var container = new Container();
var platforms = [];
function addPlatform(x, width) {
var platform = game.addChild(new Platform());
platform.y = 2500;
platform.x = x;
platform.width = width;
}
addPlatform(200, 500);
addPlatform(700, 75);
addPlatform(1200, 300); ===================================================================
--- original.js
+++ change.js
@@ -18,13 +18,12 @@
// Platform class to represent the platform in the game
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
- anchorX: 0,
- anchorY: 0.5
+ anchorX: 0.5,
+ anchorY: 0
});
- self.width = 200;
- self.height = 20;
+ self.height = 500;
});
/****
* Initialize Game
@@ -38,8 +37,18 @@
****/
var bridge = game.addChild(new Bridge());
bridge.x = 500;
bridge.y = 500;
-game.update = function () {
+/*game.update = function () {
bridge.width = facekit.pitch;
-};
-//<Assets used in the game will automatically appear here>
\ No newline at end of file
+};*/
+var container = new Container();
+var platforms = [];
+function addPlatform(x, width) {
+ var platform = game.addChild(new Platform());
+ platform.y = 2500;
+ platform.x = x;
+ platform.width = width;
+}
+addPlatform(200, 500);
+addPlatform(700, 75);
+addPlatform(1200, 300);
\ No newline at end of file
White gameplay character, black outline. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
White ribbon banner with text "Hit this pitch with your voice". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Fast white up arrow. Simple design. Black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows