Code edit (2 edits merged)
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Add a platform class to the game
Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: Can't find variable: bridge' in or related to this line: 'bridge.width = facekit.pitch;' Line Number: 37
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Add the facekit api ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
Code edit (1 edits merged)
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Pitch Bridges
/**** 
* Plugins
****/ 
var facekit = LK.import("@upit/facekit.v1");
/**** 
* Classes
****/ 
// Bridge class to represent the bridge being built
var Bridge = Container.expand(function () {
	var self = Container.call(this);
	var bridgeGraphics = self.attachAsset('bridge', {
		anchorX: 0,
		anchorY: 0.5
	});
	self.width = facekit.pitch;
	self.height = 20; // Fixed height for the bridge
	// Method to update the bridge's width based on voice pitch
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
var bridge = game.addChild(new Bridge());
game.update = function () {
	bridge.width = facekit.pitch;
};
//<Assets used in the game will automatically appear here> ===================================================================
--- original.js
+++ change.js
@@ -27,8 +27,9 @@
 
 /**** 
 * Game Code
 ****/ 
+var bridge = game.addChild(new Bridge());
 game.update = function () {
 	bridge.width = facekit.pitch;
 };
 //<Assets used in the game will automatically appear here>
\ No newline at end of file
 White gameplay character, black outline. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 White ribbon banner with text "Hit this pitch with your voice". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
 
 
 
 Fast white up arrow. Simple design. Black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows