Code edit (2 edits merged)
Please save this source code
User prompt
Add a platform class to the game
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: Can't find variable: bridge' in or related to this line: 'bridge.width = facekit.pitch;' Line Number: 37
User prompt
Add the facekit api ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
Code edit (1 edits merged)
Please save this source code
Initial prompt
Pitch Bridges
/****
* Plugins
****/
var facekit = LK.import("@upit/facekit.v1");
/****
* Classes
****/
// Bridge class to represent the bridge being built
var Bridge = Container.expand(function () {
var self = Container.call(this);
var bridgeGraphics = self.attachAsset('bridge', {
anchorX: 0,
anchorY: 0.5
});
self.width = facekit.pitch;
self.height = 20; // Fixed height for the bridge
// Method to update the bridge's width based on voice pitch
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
game.update = function () {
bridge.width = facekit.pitch;
};
//<Assets used in the game will automatically appear here> ===================================================================
--- original.js
+++ change.js
@@ -1,27 +1,34 @@
/****
+* Plugins
+****/
+var facekit = LK.import("@upit/facekit.v1");
+
+/****
* Classes
****/
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
// Bridge class to represent the bridge being built
var Bridge = Container.expand(function () {
var self = Container.call(this);
var bridgeGraphics = self.attachAsset('bridge', {
- anchorX: 0.5,
+ anchorX: 0,
anchorY: 0.5
});
- self.width = 0;
+ self.width = facekit.pitch;
self.height = 20; // Fixed height for the bridge
// Method to update the bridge's width based on voice pitch
- self.updateWidth = function (pitch) {
- self.width = pitch * 10; // Example scaling factor
- bridgeGraphics.width = self.width;
- };
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+game.update = function () {
+ bridge.width = facekit.pitch;
+};
+//<Assets used in the game will automatically appear here>
\ No newline at end of file
White gameplay character, black outline. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
White ribbon banner with text "Hit this pitch with your voice". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Fast white up arrow. Simple design. Black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows