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Add a platform class to the game
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Please fix the bug: 'ReferenceError: Can't find variable: bridge' in or related to this line: 'bridge.width = facekit.pitch;' Line Number: 37
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Add the facekit api ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
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Pitch Bridges
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bridge class to represent the bridge being built
var Bridge = Container.expand(function () {
var self = Container.call(this);
var bridgeGraphics = self.attachAsset('bridge', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = 0;
self.height = 20; // Fixed height for the bridge
// Method to update the bridge's width based on voice pitch
self.updateWidth = function (pitch) {
self.width = pitch * 10; // Example scaling factor
bridgeGraphics.width = self.width;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var bridge;
var pitch = 0; // Placeholder for voice pitch value
// Function to simulate getting voice pitch
function getVoicePitch() {
// Placeholder logic for getting voice pitch
// In a real scenario, this would interface with a microphone input
return Math.random() * 10; // Random pitch value for demonstration
}
// Initialize bridge
function initBridge() {
bridge = new Bridge();
bridge.x = 2048 / 2; // Center horizontally
bridge.y = 2732 / 2; // Center vertically
game.addChild(bridge);
}
// Update function called every frame
game.update = function () {
pitch = getVoicePitch();
bridge.updateWidth(pitch);
};
// Initialize game elements
initBridge(); /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bridge class to represent the bridge being built
var Bridge = Container.expand(function () {
var self = Container.call(this);
var bridgeGraphics = self.attachAsset('bridge', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = 0;
self.height = 20; // Fixed height for the bridge
// Method to update the bridge's width based on voice pitch
self.updateWidth = function (pitch) {
self.width = pitch * 10; // Example scaling factor
bridgeGraphics.width = self.width;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var bridge;
var pitch = 0; // Placeholder for voice pitch value
// Function to simulate getting voice pitch
function getVoicePitch() {
// Placeholder logic for getting voice pitch
// In a real scenario, this would interface with a microphone input
return Math.random() * 10; // Random pitch value for demonstration
}
// Initialize bridge
function initBridge() {
bridge = new Bridge();
bridge.x = 2048 / 2; // Center horizontally
bridge.y = 2732 / 2; // Center vertically
game.addChild(bridge);
}
// Update function called every frame
game.update = function () {
pitch = getVoicePitch();
bridge.updateWidth(pitch);
};
// Initialize game elements
initBridge();
White gameplay character, black outline. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
White ribbon banner with text "Hit this pitch with your voice". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Fast white up arrow. Simple design. Black background.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows