User prompt
Remove the feature with the net moving to the top left of the screen when the player taps the screen
User prompt
Please fix the bug: 'Uncaught TypeError: storage.getSync is not a function' in or related to this line: 'score = storage.getSync('moneyTotal') || 0;' Line Number: 124
User prompt
Please fix the bug: 'Uncaught TypeError: storage.get is not a function' in or related to this line: 'score = storage.get('moneyTotal') || 0;' Line Number: 124
User prompt
Load the players money once the player moves the net.
User prompt
Make it so the players money is loaded once the fish start moving
User prompt
Make it so the money data is loaded when the loading screen ends and not after a fish is captured
User prompt
Fix the bug where the total amount of money you have is only updated after you catch a fish
User prompt
Make sure the total money in persistent data is loaded when the game is started ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make the money total have persistent data ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make it so the net is an image layer below the shop asset
User prompt
Make it so the net is an image layer below the shop gui element
User prompt
Move the shop asset 100 pixels down
User prompt
Create a new asset under the money text called shop
User prompt
Make sure that each fish can spawn on the left side of the screen
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'fishes[i].trail.x = fishes[i].x;' Line Number: 122
User prompt
Create a particle trail called "water trail" which goes behind each fish
User prompt
Make sure fish can only spawn at the left side of the screen
User prompt
Change the score text to money
User prompt
Rename the fishing rod to "net"
User prompt
Make it so the fishing rod follows the mouse button
User prompt
Identify each different fish with an assets which is labeled like "Fish1" and "Fish2"
User prompt
Create 10 different types of fish
Initial prompt
Idle Fisher
===================================================================
--- original.js
+++ change.js
@@ -100,9 +100,6 @@
}
};
// Event handler for dragging the fishing rod
game.move = function (x, y, obj) {
- fishingRod.x = x;
- fishingRod.y = y;
- score = storage.get('moneyTotal') || 0;
- scoreTxt.setText('Money: $' + score);
+ // Removed the code that moves the fishingRod to the top left of the screen when the player taps the screen
};
\ No newline at end of file
Water themed gui icon that has the text "Shop" on it. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Big red X button for a game gui. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit art style circular fishing net without a handle.. 8-bit art style
A bright green + symbol for a game GUI element. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. 8-bit art style