User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'upgradeCostText.setText('Cost: $' + abbreviatedCost);' Line Number: 192
User prompt
Please make sure that the shop price for "Cost: " stays abbreviated even after the player leaves the shop and opens it again. Make sure you use the same text.
User prompt
Make sure the "Cost: " text is hidden once the shopclose button is clicked. Make sure the non abbreviated value is hidden from the shopgui
User prompt
Please fix the bug: 'Uncaught ReferenceError: abbreviatedCostText is not defined' in or related to this line: 'abbreviatedCostText.visible = false; // Hide the abbreviated upgrade cost text' Line Number: 144
User prompt
Please make sure you're doing this to the new text abberivated text, not the old text
User prompt
The "Cost: " text is not hidden once the shopclose button is clicked. Can you please fix this
User prompt
Make sure the "Cost: " text is hidden once the shopclose button is clicked
User prompt
Make sure the text becomes hidden once the shopclosebutton is clicked please
User prompt
Please fix the bug: 'Uncaught ReferenceError: abbreviatedCostText is not defined' in or related to this line: 'abbreviatedCostText.visible = false; // Hide the abbreviated upgrade cost text' Line Number: 150
User prompt
Make sure the abbrivated shop value becomes hidden when the shopgui is closed
User prompt
Make sure the non abbreviated value is hidden from the shopgui
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'upgradeCostText.setText('Cost: $' + abbreviatedCost);' Line Number: 192
User prompt
Please make sure that the shop price for "Cost: " stays abbreviated even after the player leaves the shop and opens it again.
User prompt
Now that is set, I would like to introduce new messages. When fish1, fish3, and fish7 are caught, please send the message "You caught a Common Fish!"
User prompt
For some reason one of the fish caught messages will stay and not disappear. Do you know why this is happening Ava?
User prompt
For some reason one of the fish caught messages will stay and not disappear. Do you know why?
User prompt
Make sure the base start of the message is hidden
User prompt
There is a bug where one of the messages are still in place after the 1 second. Please fix this bug.
User prompt
Please fix the bug: 'TypeError: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(_animateMessage);' Line Number: 316
User prompt
Please create an animation for the message so it slides up in place before staying in place
User prompt
Please make it so a message can only be displayed for 1 second.
User prompt
When a fish is caught, display a message 100 pixels above the bottom of the screen which says "You have caught a Fish!
User prompt
Please fix the bug: 'Timeout.tick error: LK.effects.fadeOut is not a function' in or related to this line: 'LK.effects.fadeOut(catchMessage, 1000, function () {' Line Number: 359
User prompt
Please fix the bug: 'Timeout.tick error: LK.effects.fadeObject is not a function' in or related to this line: 'LK.effects.fadeObject(catchMessage, 0x000000, 1000, function () {' Line Number: 359
User prompt
Please fix the bug: 'Timeout.tick error: LK.effects.fadeOut is not a function' in or related to this line: 'LK.effects.fadeOut(catchMessage, 1000, function () {' Line Number: 359
===================================================================
--- original.js
+++ change.js
@@ -120,9 +120,8 @@
shopGuiClose.visible = false;
moneyMultiplierText.visible = false; // Hide the Money Multiplier text
moneyUpgrade.visible = false; // Hide the moneyUpgrade asset
upgradeCostText.visible = false; // Hide the upgrade cost text
- upgradeCostText.visible = false; // Hide the upgrade cost text
currentMultiplierText.visible = false; // Hide the current multiplier text
scoreTxt.setStyle({
stroke: 0x000000,
strokeThickness: 0 // Remove stroke when shopgui is closed
@@ -164,17 +163,8 @@
currentMultiplierText.y = moneyUpgrade.y;
game.addChild(currentMultiplierText);
currentMultiplierText.visible = true; // Show the current multiplier text
var upgradeCost = storage.upgradeCost || 250; // Initialize upgrade cost from storage or set to starting value
- // Add text to display the cost of the money multiplier upgrade
- var upgradeCostText = new Text2('Cost: $' + upgradeCost.toFixed(2), {
- size: 80,
- fill: 0x000000
- });
- upgradeCostText.anchor.set(0.5, 0);
- upgradeCostText.x = moneyUpgrade.x + 500; // 500 pixels to the right of moneyUpgrade
- upgradeCostText.y = moneyUpgrade.y;
- game.addChild(upgradeCostText);
if (upgradeCost >= 1000000) {
var abbreviatedCost = (upgradeCost / 1000000).toFixed(2) + 'm';
upgradeCostText.setText('Cost: $' + abbreviatedCost);
} else if (upgradeCost >= 1000) {
@@ -242,11 +232,11 @@
/****
* Game Code
****/
-// Function to generate a random fish type based on the given percentages
-//<Assets used in the game will automatically appear here>
// Initialize arrays and variables
+//<Assets used in the game will automatically appear here>
+// Function to generate a random fish type based on the given percentages
function generateFishType() {
var rand = Math.random() * 100;
if (rand < 30) {
return 1;
Water themed gui icon that has the text "Shop" on it. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Big red X button for a game gui. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit art style circular fishing net without a handle.. 8-bit art style
A bright green + symbol for a game GUI element. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. 8-bit art style