User prompt
I would like to create a system that sends a little message when a type of fish is caught at the bottom of the screen. This message would be 100 pixels above the bottom of the screen and would say a certain message which is corresponding to a number. I will be giving you this number and I would like you to add them to each fish. I will also be giving you the number meanings. 1 = Common Fish 2 = Uncommon Fish 3 = Rare Fish and 4 = WTF Fish. Here are the fish numbers and corresponding numbers. Fish1 1, Fish2 3, Fish3 1, Fish4 12, Fish5 2, Fish6 3, Fish7 1, Fish8 3, Fish9 2, Fish10 4. The message at the bottom of the screen will be "You have caught a (number with the corresponding text with that number)! This is not checking if a fish is caught at the bottom of the screen. This is for every fish caught. The text will be white and will be present on screen for 1 second and will fade out.
User prompt
I would like to create a system that sends a little message when a type of fish is caught at the bottom of the screen. This message would be 100 pixels above the bottom of the screen and would say a certain message which is corresponding to a number. I will be giving you this number and I would like you to add them to each fish. I will also be giving you the number meanings. 1 = Common Fish 2 = Uncommon Fish 3 = Rare Fish and 4 = WTF Fish. Here are the fish numbers and corresponding numbers. Fish1 1, Fish2 3, Fish3 1, Fish4 12, Fish5 2, Fish6 3, Fish7 1, Fish8 3, Fish9 2, Fish10 4. The message at the bottom of the screen will be "You have caught a (number with the corresponding text with that number)! This is not checking if a fish is caught at the bottom of the screen. This is for every fish caught.
User prompt
I would like to create a system that sends a little message when a type of fish is caught at the bottom of the screen. This message would be 100 pixels above the bottom of the screen and would say a certain message which is corresponding to a number. I will be giving you this number and I would like you to add them to each fish. I will also be giving you the number meanings. 1 = Common Fish 2 = Uncommon Fish 3 = Rare Fish and 4 = WTF Fish. Here are the fish numbers and corresponding numbers. Fish1 1, Fish2 3, Fish3 1, Fish4 12, Fish5 2, Fish6 3, Fish7 1, Fish8 3, Fish9 2, Fish10 4. The message at the bottom of the screen will be "You have caught a (number with the corresponding text with that number)!
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.upgradeCostText = upgradeCostText.text;' Line Number: 152
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.upgradeCostText = upgradeCostText.text;' Line Number: 151
User prompt
Make sure the "Cost: " abbreviations are saved after the shopgui is closed.
User prompt
Please fix the bug: 'storage.clear is not a function' in or related to this line: 'storage.clear();' Line Number: 249
User prompt
Please fix the bug: 'storage.clearAll is not a function' in or related to this line: 'storage.clearAll();' Line Number: 249
User prompt
Please fix the bug: 'storage.clear is not a function' in or related to this line: 'storage.clear();' Line Number: 249
User prompt
Please fix the bug: 'storage.clearAll is not a function' in or related to this line: 'storage.clearAll();' Line Number: 249
User prompt
Delete all persistent data stored right now
User prompt
reset all persistent data ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make sure the price of the next upgrade is saved in persistent data ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.clear is not a function' in or related to this line: 'storage.clear(); // Clear all persistent data' Line Number: 329 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
reset all persistent data
User prompt
Make sure to track the catch of the special fish1 and to insert the next text while hiding the "welcome to the game!" text
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'moneyValue')' in or related to this line: 'if (fishes[i].moneyValue === 250) {' Line Number: 392
User prompt
Spawn 1 single special Fish1 100 pixels below the middle of the screen which does not move and is worth 250 money. After this is collected, replace the "Welcome to the Game!" text with "Now click on the shop and buy your first upgrade!"
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = fishes.length - 1; i >= 0; i--) {' Line Number: 286
User prompt
If the tutorial has not been completed yet, destroy all fish and stop all spawning of fish until it is complete. When it is complete, then the game will work like it did before.
User prompt
Create a new container called "Tutorial". This will be only when the player first starts. Once this is complete, track it in persistent data and never play it again. Please do not create a tutorial because I will explain to you in a bit how to do that.
User prompt
Create a new container called "Tutorial". This will be only when the player first starts. Once this is complete, track it in persistent data and never play it again. Please do not create a tutorial because I will explain to you in a bit how to do that.
User prompt
Create a new container called "Tutorial". This will be only when the player first starts. Once this is complete, track it in persistent data and never play it again. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Reset all persistent data ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Apply that to the "Cost: " also
===================================================================
--- original.js
+++ change.js
@@ -1,15 +1,15 @@
/****
* Plugins
****/
var storage = LK.import("@upit/storage.v1", {
- moneyMultiplier: 1
+ moneyMultiplier: 1,
+ upgradeCost: 250
});
/****
* Classes
****/
-// Import storage plugin
// Fish class representing different types of fish
var Fish = Container.expand(function (type) {
var self = Container.call(this);
// Attach a fish asset with random color
@@ -213,42 +213,8 @@
self.visible = false; // Make the fishingnet invisible when the shopgui is open
}
};
});
-// Tutorial class to display a tutorial when the player first starts
-var Tutorial = Container.expand(function () {
- var self = Container.call(this);
- // Create a text asset to display tutorial instructions
- var tutorialText = new Text2('Welcome to the Game! Drag the fishing rod to catch fish.', {
- size: 80,
- fill: 0xffffff
- });
- tutorialText.anchor.set(0.5, 0.5);
- tutorialText.x = 1024; // Center horizontally
- tutorialText.y = 1366; // Center vertically
- self.addChild(tutorialText);
- // Function to hide the tutorial
- self.hideTutorial = function () {
- self.visible = false;
- storage.tutorialShown = true; // Track that the tutorial has been shown
- // Restore original spawnFish function
- spawnFish = function spawnFish(type) {
- var fish = new Fish(type);
- fish.x = 0; // Spawn fish only at the left side of the screen
- fish.y = Math.random() * 1500 + 500;
- fishes.push(fish);
- game.addChild(fish);
- };
- // Spawn initial fish after tutorial is completed
- for (var i = 0; i < 10; i++) {
- spawnFish(generateFishType());
- }
- };
- // Event handler to hide the tutorial when the screen is tapped
- self.down = function (x, y, obj) {
- self.hideTutorial();
- };
-});
/****
* Initialize Game
****/
@@ -258,28 +224,8 @@
/****
* Game Code
****/
-var fishes = []; // Initialize the fishes array
-// Check if the tutorial has been shown before
-if (!storage.tutorialShown) {
- // Create and add the tutorial to the game
- var tutorial = game.addChild(new Tutorial());
- // Destroy all existing fish
- for (var i = fishes.length - 1; i >= 0; i--) {
- fishes[i].destroy();
- fishes.splice(i, 1);
- }
- // Override spawnFish function to prevent spawning
- spawnFish = function spawnFish(type) {
- // Do nothing until tutorial is completed
- };
-} else {
- // Spawn initial fish if tutorial is completed
- for (var i = 0; i < 10; i++) {
- spawnFish(generateFishType());
- }
-}
// Function to generate a random fish type based on the given percentages
//<Assets used in the game will automatically appear here>
// Initialize arrays and variables
function generateFishType() {
@@ -306,11 +252,10 @@
return 10;
}
}
var fishes = [];
-storage = {}; // Clear all persistent data
-var score = 0; // Reset score
-var moneyMultiplier = 1.0; // Reset money multiplier
+var score = storage.moneyTotal || 0;
+var moneyMultiplier = storage.moneyMultiplier || 1.0; // Initialize money multiplier from storage
var scoreTxt = new Text2('Money: $0', {
size: 100,
fill: 0x000000
});
@@ -332,19 +277,8 @@
fish.y = Math.random() * 1500 + 500;
fishes.push(fish);
game.addChild(fish);
}
-// Spawn a special Fish1 worth 250 money at a fixed position
-function spawnSpecialFish() {
- var specialFish = new Fish(1);
- specialFish.x = 1024; // Center horizontally
- specialFish.y = 1366 + 100; // 100 pixels below the middle of the screen
- specialFish.moneyValue = 250; // Set the money value to 250
- fishes.push(specialFish);
- game.addChild(specialFish);
-}
-// Spawn the special Fish1
-spawnSpecialFish();
// Spawn initial fish
for (var i = 0; i < 10; i++) {
spawnFish(generateFishType());
}
@@ -369,19 +303,9 @@
scoreTxt.setText('Money: $' + score.toFixed(2));
}
fishes[i].destroy();
fishes.splice(i, 1);
- // Check if the collected fish is the special Fish1
- if (fishes[i] && fishes[i].moneyValue === 250) {
- // Replace tutorial text
- var tutorialText = LK.gui.top.getChildByName('tutorialText');
- if (tutorialText) {
- tutorialText.setText('Now click on the shop and buy your first upgrade!');
- tutorialText.visible = true; // Ensure the new text is visible
- }
- } else {
- spawnFish(generateFishType());
- }
+ spawnFish(generateFishType());
}
}
};
// Event handler for dragging the fishing rod
Water themed gui icon that has the text "Shop" on it. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Big red X button for a game gui. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit art style circular fishing net without a handle.. 8-bit art style
A bright green + symbol for a game GUI element. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. 8-bit art style