User prompt
Add a new feature which multiplies the worth of each fish by the moneymultiplier asset value. The money multiplier asset value will start off on 1x and will increase by .1x every time it is upgraded. 550 pixels to the middle of the left of the money upgrade, add text which states "Current: 1x". The number in the "Current:" text will get changed each time the money upgrade button is pressed. Make sure the text is hidden when the shopgui is not open.
User prompt
Add a new feature which multiplies the worth of each fish by the moneymultiplier asset value. The money multiplier asset value will start off on 1x and will increase by .1x every time it is upgraded. 550 pixels to the middle of the left of the money upgrade, add text which states "Current: 1x". The number in the "Current:" text will get changed each time the money upgrade button is pressed.
User prompt
Move the moneyUpgrade 100 pixels up
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'hover')' in or related to this line: 'moneyUpgrade.hover = function () {' Line Number: 164
User prompt
When the moneyUpgrade asset using the hover function, 25 pixels below the middle of the shop gui have text saying "Multiples the worth of fish!"
User prompt
Make sure fish5 is always below the shopgui asset
User prompt
Move the moneyUpgrade 250 pixels below the money multiplier text
User prompt
Move the moneyUpgrade 50 pixels below the money multiplier text
User prompt
Make sure everything within the shopgui is hidden once it is closed.
User prompt
Create a new asset called "moneyUpgrade" which is 25 pixels below the Money Multiplier text. This asset is not text.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'var moneyUpgrade = LK.getAsset('fishingRod', {' Line Number: 146
User prompt
Create a new asset called "moneyUpgrade" which is 25 pixels below the Money Multiplier text. This asset is not text. Make sure this asset is hidden when the shopgui is closed.
User prompt
Create a new asset called "moneyUpgrade" which is 25 pixels below the Money Multiplier text. This asset is not text.
User prompt
Create a new asset called "moneyUpgrade" which is 25 pixels below the Money Multiplier text
User prompt
Make sure everything within the shopgui is hidden once it is closed.
User prompt
Please add new text within the shopgui. This text will state "Money Multiplier". Please position this in the top middle within the shopgui. Offset the text from the Y position of the shopgui by 100 pixels. Make the text color black.
User prompt
Please add new text within the shopgui. This text will state "Money Multiplier". Please position this in the middle within the shopgui. Offset the text from the Y position of the shopgui by 100 pixels. Make the text color black.
User prompt
Please add new text within the shopgui. This text will state "Money Multiplier". Please position this in the middle top within the shopgui. Offset the text from the top of the shopgui by 100. Make the text color black.
User prompt
Please add new text within the shopgui. This text will state "Money Multiplier". Please position this in the middle top within the shopgui. Offset the text from the top of the shopgui by 100. Make the text color black.
User prompt
Change the color of the money text to black
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'stroke')' in or related to this line: 'scoreTxt.style.stroke = 0x000000; // Add black stroke' Line Number: 139
User prompt
When the shopgui is opened, add a black stroke of 10 money text. Make sure to include the fill of white also.
User prompt
When the shopgui is opened, add a black stroke of 10 money text. Make sure to include the fill of white also.
User prompt
add a stroke of 10 to the money text
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'stroke')' in or related to this line: 'scoreTxt.style.stroke = 0x000000; // Add black stroke' Line Number: 139
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Fish class representing different types of fish var Fish = Container.expand(function (type) { var self = Container.call(this); // Attach a fish asset with random color var fishGraphics = self.attachAsset('Fish' + type, { anchorX: 0.5, anchorY: 0.5 }); // Set base speed and money value for each fish type var baseSpeed; var moneyValue; switch (type) { case 1: baseSpeed = 1.5; moneyValue = 2; break; case 2: baseSpeed = 10; moneyValue = 25; break; case 3: baseSpeed = 2; moneyValue = 5; break; case 4: baseSpeed = 3; moneyValue = 8; break; case 5: baseSpeed = 3; moneyValue = 8; break; case 6: baseSpeed = 5; moneyValue = 25; break; case 7: baseSpeed = 2; moneyValue = 3; break; case 8: baseSpeed = 8; moneyValue = 30; break; case 9: baseSpeed = 3; moneyValue = 4; break; case 10: baseSpeed = 25; moneyValue = 2500; break; default: baseSpeed = 2; moneyValue = 2; } self.moneyValue = moneyValue; // Adjust the base speed randomly by 10% for all fish except Fish1 which can have a speed change from the base of 50% if (type === 1) { self.speed = baseSpeed * (1 + (Math.random() - 0.5)); } else { self.speed = baseSpeed * (1 + (Math.random() - 0.5) / 5); } // Update function to move fish self.update = function () { self.x += self.speed; if (self.x > 2048) { self.x = -100; // Reset position if fish goes off screen } if (type === 5) { self.y = Math.max(self.y, shop.y + shop.height + 10); // Ensure fish5 is always below the shopgui asset } }; }); // FishingRod class representing the player's fishing rod var FishingRod = Container.expand(function () { var self = Container.call(this); // Attach a fishing rod asset var rodGraphics = self.attachAsset('net', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position self.x = 1024; self.y = 2000; // Event handler for dragging the rod self.down = function (x, y, obj) { if (self.intersects(shop)) { // Create a ShopGUI1 asset and make it visible when the shop button is clicked var shopGUI = game.addChild(LK.getAsset('ShopGUI1', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); shopGUI.visible = false; // Create a ShopGuiClose asset and make it visible when the shop button is clicked var shopGuiClose = game.addChild(LK.getAsset('ShopGuiClose', { anchorX: 1.0, // Anchor to the top right anchorY: 0.0, // Anchor to the top right x: 1024 + 825 - 25, // Position it 25 pixels from the right within the shopgui y: 1366 - 1250 + 25 // Position it 25 pixels from the top within the shopgui })); shopGuiClose.visible = false; shopGuiClose.down = function (x, y, obj) { shopGUI.visible = false; shopGuiClose.visible = false; moneyMultiplierText.visible = false; // Hide the Money Multiplier text moneyUpgrade.visible = false; // Hide the moneyUpgrade asset scoreTxt.setStyle({ stroke: 0x000000, strokeThickness: 0 // Remove stroke when shopgui is closed }); self.visible = true; // Make the fishingnet visible again when the shopgui is closed }; shopGUI.visible = true; // Add "Money Multiplier" text to the shopgui var moneyMultiplierText = new Text2('Money Multiplier', { size: 100, fill: 0x000000 }); moneyMultiplierText.anchor.set(0.5, 0); moneyMultiplierText.x = 1024; // Centered horizontally within the shopgui moneyMultiplierText.y = 1366 - 1250 + 100; // Offset by 100 pixels from the Y position of the shopgui game.addChild(moneyMultiplierText); scoreTxt.setStyle({ stroke: 0x000000, // Add black stroke strokeThickness: 10 // Set stroke thickness to 10 }); shopGuiClose.visible = true; // Add a new asset 'moneyUpgrade' 25 pixels below the Money Multiplier text var moneyUpgrade = LK.getAsset('fishingRod', { anchorX: 0.5, anchorY: 0.0, x: 1024, // Centered horizontally within the shopgui y: moneyMultiplierText.y + 150 // 150 pixels below the Money Multiplier text }); game.addChild(moneyUpgrade); // Add event listener for moneyUpgrade moneyUpgrade.down = function (x, y, obj) { moneyMultiplier += 0.1; // Increase multiplier by 0.1x currentMultiplierText.setText('Current: ' + moneyMultiplier.toFixed(1) + 'x'); // Update display }; // Add text to display the current money multiplier value var currentMultiplierText = new Text2('Current: 1x', { size: 80, fill: 0x000000 }); currentMultiplierText.anchor.set(0.5, 0); currentMultiplierText.x = moneyUpgrade.x - 550; // 550 pixels to the left of moneyUpgrade currentMultiplierText.y = moneyUpgrade.y; // Align vertically with moneyUpgrade game.addChild(currentMultiplierText); self.visible = false; // Make the fishingnet invisible when the shopgui is open } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize money multiplier var moneyMultiplier = 1.0; // Initialize arrays and variables //<Assets used in the game will automatically appear here> // Function to generate a random fish type based on the given percentages function generateFishType() { var rand = Math.random() * 100; if (rand < 30) { return 1; } else if (rand < 32) { return 2; } else if (rand < 47) { return 3; } else if (rand < 57) { return 4; } else if (rand < 67) { return 5; } else if (rand < 72) { return 6; } else if (rand < 87) { return 7; } else if (rand < 89.95) { return 8; } else if (rand < 99.95) { return 9; } else { return 10; } } var fishes = []; var score = storage.moneyTotal || 0; var scoreTxt = new Text2('Money: $0', { size: 100, fill: 0x000000 }); var shop = LK.getAsset('shop', { anchorX: 0.5, anchorY: 0.0, x: 1024, y: 200 }); game.addChild(shop); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create and add fishing rod to the game var fishingRod = game.addChild(new FishingRod()); // Function to spawn fish function spawnFish(type) { var fish = new Fish(type); fish.x = 0; // Spawn fish only at the left side of the screen fish.y = Math.random() * 1500 + 500; fishes.push(fish); game.addChild(fish); } // Spawn initial fish for (var i = 0; i < 10; i++) { spawnFish(generateFishType()); } // Update function for the game game.update = function () { // Update all fish for (var i = 0; i < fishes.length; i++) { fishes[i].update(); // Check for collision with fishing rod if (fishingRod.intersects(fishes[i])) { score += fishes[i].moneyValue * moneyMultiplier; storage.moneyTotal = score; scoreTxt.setText('Money: $' + score.toLocaleString().replace(/,/g, '')); fishes[i].destroy(); fishes.splice(i, 1); spawnFish(generateFishType()); } } }; // Event handler for dragging the fishing rod game.move = function (x, y, obj) { fishingRod.x = x; fishingRod.y = y; if (fishingRod.y <= shop.y + 270) { fishingRod.alpha = 0; } else { fishingRod.alpha = 1; } };
===================================================================
--- original.js
+++ change.js
@@ -148,8 +148,22 @@
// Centered horizontally within the shopgui
y: moneyMultiplierText.y + 150 // 150 pixels below the Money Multiplier text
});
game.addChild(moneyUpgrade);
+ // Add event listener for moneyUpgrade
+ moneyUpgrade.down = function (x, y, obj) {
+ moneyMultiplier += 0.1; // Increase multiplier by 0.1x
+ currentMultiplierText.setText('Current: ' + moneyMultiplier.toFixed(1) + 'x'); // Update display
+ };
+ // Add text to display the current money multiplier value
+ var currentMultiplierText = new Text2('Current: 1x', {
+ size: 80,
+ fill: 0x000000
+ });
+ currentMultiplierText.anchor.set(0.5, 0);
+ currentMultiplierText.x = moneyUpgrade.x - 550; // 550 pixels to the left of moneyUpgrade
+ currentMultiplierText.y = moneyUpgrade.y; // Align vertically with moneyUpgrade
+ game.addChild(currentMultiplierText);
self.visible = false; // Make the fishingnet invisible when the shopgui is open
}
};
});
@@ -163,8 +177,10 @@
/****
* Game Code
****/
+// Initialize money multiplier
+var moneyMultiplier = 1.0;
// Initialize arrays and variables
//<Assets used in the game will automatically appear here>
// Function to generate a random fish type based on the given percentages
function generateFishType() {
@@ -226,9 +242,9 @@
for (var i = 0; i < fishes.length; i++) {
fishes[i].update();
// Check for collision with fishing rod
if (fishingRod.intersects(fishes[i])) {
- score += fishes[i].moneyValue;
+ score += fishes[i].moneyValue * moneyMultiplier;
storage.moneyTotal = score;
scoreTxt.setText('Money: $' + score.toLocaleString().replace(/,/g, ''));
fishes[i].destroy();
fishes.splice(i, 1);
Water themed gui icon that has the text "Shop" on it. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Big red X button for a game gui. 8-bit art style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit art style circular fishing net without a handle.. 8-bit art style
A bright green + symbol for a game GUI element. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. 8-bit art style