/**** * Classes ****/ // Class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.realm = 'Material'; // Default realm self.update = function () { // Update obstacle logic }; }); //<Assets used in the game will automatically appear here> // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.realm = 'Material'; // Start in the Material Realm self.switchRealm = function () { self.realm = self.realm === 'Material' ? 'Veiled' : 'Material'; // Change player appearance based on realm playerGraphics.tint = self.realm === 'Material' ? 0xffffff : 0x888888; }; self.update = function () { // Update player logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize obstacles var obstacles = []; for (var i = 0; i < 5; i++) { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * (2732 - 400); obstacles.push(obstacle); game.addChild(obstacle); } // Handle realm switching game.down = function (x, y, obj) { player.switchRealm(); }; // Update game logic game.update = function () { player.update(); obstacles.forEach(function (obstacle) { obstacle.update(); // Check for interactions between player and obstacles if (player.intersects(obstacle) && player.realm === obstacle.realm) { // Handle interaction LK.effects.flashObject(player, 0xff0000, 500); } }); };
/****
* Classes
****/
// Class for obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.realm = 'Material'; // Default realm
self.update = function () {
// Update obstacle logic
};
});
//<Assets used in the game will automatically appear here>
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.realm = 'Material'; // Start in the Material Realm
self.switchRealm = function () {
self.realm = self.realm === 'Material' ? 'Veiled' : 'Material';
// Change player appearance based on realm
playerGraphics.tint = self.realm === 'Material' ? 0xffffff : 0x888888;
};
self.update = function () {
// Update player logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize obstacles
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * (2732 - 400);
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle realm switching
game.down = function (x, y, obj) {
player.switchRealm();
};
// Update game logic
game.update = function () {
player.update();
obstacles.forEach(function (obstacle) {
obstacle.update();
// Check for interactions between player and obstacles
if (player.intersects(obstacle) && player.realm === obstacle.realm) {
// Handle interaction
LK.effects.flashObject(player, 0xff0000, 500);
}
});
};