User prompt
uzay gemisinin arkasından ateş işareti çıksın
User prompt
uzay resmi eklensin
User prompt
arka planı değiştirmek istiyorum
User prompt
arka planda galaksi fotoğrafı olsun
User prompt
arka planı uzay desenli yapalım
User prompt
imleç hareket ettiğinde uzay gemisi kaybolmasın
User prompt
herşey silinsin
User prompt
arkada bir ağaç olsun
Initial prompt
new game
/**** * Classes ****/ // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Define the FireTrail class var FireTrail = Container.expand(function () { var self = Container.call(this); var fireGraphics = self.attachAsset('fire', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundImage: 'space' //Set game background to space image }); /**** * Game Code ****/ // Initialize player var player = new Player(); player.x = 2048 / 2; player.y = 2732 - 200; game.addChild(player); // Initialize enemies array var enemies = []; // Initialize bullets array var bullets = []; // Function to spawn enemies function spawnEnemy() { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = -50; enemies.push(enemy); game.addChild(enemy); } // Function to shoot bullets function shootBullet() { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y - 50; bullets.push(bullet); game.addChild(bullet); } // Handle player movement game.move = function (x, y, obj) { if (player) { player.move(x, y); } }; // Handle shooting game.down = function (x, y, obj) { shootBullet(); var fireTrail = new FireTrail(); fireTrail.x = player.x; fireTrail.y = player.y + 50; game.addChild(fireTrail); }; // Update game state game.update = function () { // Update player player.update(); // Update enemies for (var i = enemies.length - 1; i >= 0; i--) { enemies[i].update(); if (enemies[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { bullets[j].destroy(); enemies[k].destroy(); bullets.splice(j, 1); enemies.splice(k, 1); break; } } } // Spawn enemies periodically if (LK.ticks % 60 == 0) { spawnEnemy(); } };
===================================================================
--- original.js
+++ change.js
@@ -30,8 +30,23 @@
self.destroy();
}
};
});
+// Define the FireTrail class
+var FireTrail = Container.expand(function () {
+ var self = Container.call(this);
+ var fireGraphics = self.attachAsset('fire', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ };
+});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
@@ -92,8 +107,12 @@
};
// Handle shooting
game.down = function (x, y, obj) {
shootBullet();
+ var fireTrail = new FireTrail();
+ fireTrail.x = player.x;
+ fireTrail.y = player.y + 50;
+ game.addChild(fireTrail);
};
// Update game state
game.update = function () {
// Update player