/**** 
* Classes
****/
// Dice class
var Dice = Container.expand(function () {
	var self = Container.call(this);
	var diceGraphics = self.attachAsset('dice', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.roll = function () {
		// Roll animation logic
	};
	self.on('down', function (obj) {
		self.roll();
	});
});
// Coin class
var Coin = Container.expand(function () {
	var self = Container.call(this);
	var coinGraphics = self.attachAsset('coin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.collect = function () {
		// Coin collection logic
	};
});
// PowerUp class
var PowerUp = Container.expand(function () {
	var self = Container.call(this);
	var powerUpGraphics = self.attachAsset('powerUp', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.activate = function () {
		LK.effects.flashScreen(0xff0000, 1000);
		LK.showGameOver();
	};
});
// Vegetable class
var Vegetable = Container.expand(function () {
	var self = Container.call(this);
	var vegetableGraphics = self.attachAsset('vegetable', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.destroyOnCollision = function () {
		// Logic for destroying the dice when colliding with a vegetable
		LK.effects.flashScreen(0xff0000, 1000);
		LK.showGameOver();
	};
});
/**** 
* Initialize Game
****/
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
// Initialize game elements
var vegetables = [];
// Define assets for dice, coins, and power-ups
// Initialize game elements
var dice = game.addChild(new Dice());
dice.x = game.width / 2;
dice.y = game.height / 2;
var coins = [];
var powerUps = [];
// Game score
var score = 0;
var scoreTxt = new Text2(score.toString(), {
	size: 150,
	fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Game logic
LK.on('tick', function () {
	// Update game elements
	updateCoins();
	updatePowerUps();
});
function updateCoins() {
	// Logic to move and collect coins and vegetables
	for (var i = coins.length - 1; i >= 0; i--) {
		var coin = coins[i];
		coin.y += 2; // Move coin downwards
		if (coin.y > game.height) {
			coin.destroy();
			coins.splice(i, 1);
		} else if (dice.intersects(coin)) {
			coin.collect();
			score += 10; // Increment score
			scoreTxt.setText(score.toString());
			coin.destroy();
			coins.splice(i, 1);
		}
	}
	for (var j = vegetables.length - 1; j >= 0; j--) {
		var vegetable = vegetables[j];
		vegetable.y += 2; // Move vegetable downwards
		if (vegetable.y > game.height) {
			vegetable.destroy();
			vegetables.splice(j, 1);
		} else if (dice.intersects(vegetable)) {
			vegetable.destroyOnCollision();
		}
	}
}
function updatePowerUps() {
	// Logic to move and activate power-ups
	for (var i = powerUps.length - 1; i >= 0; i--) {
		var powerUp = powerUps[i];
		powerUp.y += 1; // Move power-up downwards
		if (powerUp.y > game.height) {
			powerUp.destroy();
			powerUps.splice(i, 1);
		} else if (dice.intersects(powerUp)) {
			powerUp.activate();
			powerUp.destroy();
			powerUps.splice(i, 1);
		}
	}
}
// Touch event to roll the dice
game.on('down', function (obj) {
	var touchPos = obj.event.getLocalPosition(game);
	dice.x = touchPos.x;
	dice.y = touchPos.y;
	dice.roll();
});
// Spawn coins and power-ups
LK.setInterval(function () {
	var coin = new Coin();
	coin.x = Math.random() * game.width;
	coin.y = -50;
	coins.push(coin);
	game.addChild(coin);
}, 1000);
LK.setInterval(function () {
	LK.setInterval(function () {
		var vegetable = new Vegetable();
		vegetable.x = Math.random() * game.width;
		vegetable.y = -50;
		vegetables.push(vegetable);
		game.addChild(vegetable);
	}, 3000);
	var powerUp = new PowerUp();
	powerUp.x = Math.random() * game.width;
	powerUp.y = -50;
	powerUps.push(powerUp);
	game.addChild(powerUp);
}, 5000); ===================================================================
--- original.js
+++ change.js
@@ -33,9 +33,10 @@
 		anchorX: 0.5,
 		anchorY: 0.5
 	});
 	self.activate = function () {
-		// Power-up activation logic
+		LK.effects.flashScreen(0xff0000, 1000);
+		LK.showGameOver();
 	};
 });
 // Vegetable class
 var Vegetable = Container.expand(function () {