/****
* Classes
****/
// Dice class
var Dice = Container.expand(function () {
var self = Container.call(this);
var diceGraphics = self.attachAsset('dice', {
anchorX: 0.5,
anchorY: 0.5
});
self.roll = function () {
// Roll animation logic
};
self.on('down', function (obj) {
self.roll();
});
});
// Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.collect = function () {
// Coin collection logic
};
});
// PowerUp class
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.activate = function () {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
};
});
// Vegetable class
var Vegetable = Container.expand(function () {
var self = Container.call(this);
var vegetableGraphics = self.attachAsset('vegetable', {
anchorX: 0.5,
anchorY: 0.5
});
self.destroyOnCollision = function () {
// Logic for destroying the dice when colliding with a vegetable
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var vegetables = [];
// Define assets for dice, coins, and power-ups
// Initialize game elements
var dice = game.addChild(new Dice());
dice.x = game.width / 2;
dice.y = game.height / 2;
var coins = [];
var powerUps = [];
// Game score
var score = 0;
var scoreTxt = new Text2(score.toString(), {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Game logic
LK.on('tick', function () {
// Update game elements
updateCoins();
updatePowerUps();
});
function updateCoins() {
// Logic to move and collect coins and vegetables
for (var i = coins.length - 1; i >= 0; i--) {
var coin = coins[i];
coin.y += 2; // Move coin downwards
if (coin.y > game.height) {
coin.destroy();
coins.splice(i, 1);
} else if (dice.intersects(coin)) {
coin.collect();
score += 10; // Increment score
scoreTxt.setText(score.toString());
coin.destroy();
coins.splice(i, 1);
}
}
for (var j = vegetables.length - 1; j >= 0; j--) {
var vegetable = vegetables[j];
vegetable.y += 2; // Move vegetable downwards
if (vegetable.y > game.height) {
vegetable.destroy();
vegetables.splice(j, 1);
} else if (dice.intersects(vegetable)) {
vegetable.destroyOnCollision();
}
}
}
function updatePowerUps() {
// Logic to move and activate power-ups
for (var i = powerUps.length - 1; i >= 0; i--) {
var powerUp = powerUps[i];
powerUp.y += 1; // Move power-up downwards
if (powerUp.y > game.height) {
powerUp.destroy();
powerUps.splice(i, 1);
} else if (dice.intersects(powerUp)) {
powerUp.activate();
powerUp.destroy();
powerUps.splice(i, 1);
}
}
}
// Touch event to roll the dice
game.on('down', function (obj) {
var touchPos = obj.event.getLocalPosition(game);
dice.x = touchPos.x;
dice.y = touchPos.y;
dice.roll();
});
// Spawn coins and power-ups
LK.setInterval(function () {
var coin = new Coin();
coin.x = Math.random() * game.width;
coin.y = -50;
coins.push(coin);
game.addChild(coin);
}, 1000);
LK.setInterval(function () {
LK.setInterval(function () {
var vegetable = new Vegetable();
vegetable.x = Math.random() * game.width;
vegetable.y = -50;
vegetables.push(vegetable);
game.addChild(vegetable);
}, 3000);
var powerUp = new PowerUp();
powerUp.x = Math.random() * game.width;
powerUp.y = -50;
powerUps.push(powerUp);
game.addChild(powerUp);
}, 5000);