/**** * Classes ****/ // Dice class var Dice = Container.expand(function () { var self = Container.call(this); var diceGraphics = self.attachAsset('dice', { anchorX: 0.5, anchorY: 0.5 }); self.roll = function () { // Roll animation logic }; self.on('down', function (obj) { self.roll(); }); }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.collect = function () { // Coin collection logic }; }); // PowerUp class var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.activate = function () { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); }; }); // Vegetable class var Vegetable = Container.expand(function () { var self = Container.call(this); var vegetableGraphics = self.attachAsset('vegetable', { anchorX: 0.5, anchorY: 0.5 }); self.destroyOnCollision = function () { // Logic for destroying the dice when colliding with a vegetable LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game elements var vegetables = []; // Define assets for dice, coins, and power-ups // Initialize game elements var dice = game.addChild(new Dice()); dice.x = game.width / 2; dice.y = game.height / 2; var coins = []; var powerUps = []; // Game score var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Game logic LK.on('tick', function () { // Update game elements updateCoins(); updatePowerUps(); }); function updateCoins() { // Logic to move and collect coins and vegetables for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; coin.y += 2; // Move coin downwards if (coin.y > game.height) { coin.destroy(); coins.splice(i, 1); } else if (dice.intersects(coin)) { coin.collect(); score += 10; // Increment score scoreTxt.setText(score.toString()); coin.destroy(); coins.splice(i, 1); } } for (var j = vegetables.length - 1; j >= 0; j--) { var vegetable = vegetables[j]; vegetable.y += 2; // Move vegetable downwards if (vegetable.y > game.height) { vegetable.destroy(); vegetables.splice(j, 1); } else if (dice.intersects(vegetable)) { vegetable.destroyOnCollision(); } } } function updatePowerUps() { // Logic to move and activate power-ups for (var i = powerUps.length - 1; i >= 0; i--) { var powerUp = powerUps[i]; powerUp.y += 1; // Move power-up downwards if (powerUp.y > game.height) { powerUp.destroy(); powerUps.splice(i, 1); } else if (dice.intersects(powerUp)) { powerUp.activate(); powerUp.destroy(); powerUps.splice(i, 1); } } } // Touch event to roll the dice game.on('down', function (obj) { var touchPos = obj.event.getLocalPosition(game); dice.x = touchPos.x; dice.y = touchPos.y; dice.roll(); }); // Spawn coins and power-ups LK.setInterval(function () { var coin = new Coin(); coin.x = Math.random() * game.width; coin.y = -50; coins.push(coin); game.addChild(coin); }, 1000); LK.setInterval(function () { LK.setInterval(function () { var vegetable = new Vegetable(); vegetable.x = Math.random() * game.width; vegetable.y = -50; vegetables.push(vegetable); game.addChild(vegetable); }, 3000); var powerUp = new PowerUp(); powerUp.x = Math.random() * game.width; powerUp.y = -50; powerUps.push(powerUp); game.addChild(powerUp); }, 5000);
===================================================================
--- original.js
+++ change.js
@@ -33,9 +33,10 @@
anchorX: 0.5,
anchorY: 0.5
});
self.activate = function () {
- // Power-up activation logic
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
};
});
// Vegetable class
var Vegetable = Container.expand(function () {