User prompt
make box3 next to megaUpgradeButton
User prompt
make a box2 next to the UpgradeButton
User prompt
make a box 2 next to upgradeButton
User prompt
make a box next to upgradeButton
User prompt
move the box a little longer away from the upgrade
User prompt
write next to the upgrade 50$ 1+click
User prompt
make prices for the different buttons
User prompt
make megaUpgradeButton lower down
User prompt
make another Upgrade button for 10000 that gives 20* clicking
User prompt
make upgradeButton cost 200$ and give 5* clicking
User prompt
make a upgrade button below the upgrade
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in this line: 'self.anchor.set(anchorX, anchorY);' Line Number: 54
User prompt
make a text
User prompt
make a box next to the upgrade
User prompt
make a text below the upgrade saying´ ketchup 50$ 2x click´
User prompt
make a upgrade option in the top right corner for 50$
Initial prompt
pizza clicker
/**** * Classes ****/ // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.createAsset('upgrade', 'Upgrade option', 0.5, 0.5); self.cost = 50; // Cost of the upgrade self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value LK.setScore(LK.getScore() - self.cost); pizza.value += 1; // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Box class var Box = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.createAsset('box', 'Box next to upgrade', 0.5, 0.5); // Set up box properties if needed self.update = function () { // Add any updates per frame here if needed }; }); // UpgradeButton class var UpgradeButton = Container.expand(function () { var self = Container.call(this); var upgradeButtonGraphics = self.createAsset('upgradeButton', 'Upgrade button', 0.5, 0.5); self.cost = 200; // Cost of the new upgrade button self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value more significantly LK.setScore(LK.getScore() - self.cost); pizza.value += 5 * 5; // Now each click will earn 5 times more // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Pizza class var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5); self.value = 1; // Each click will earn the player $1 self.onClick = function () { // Increase score LK.setScore(LK.getScore() + self.value); // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed }; self.update = function () { // Add any updates per frame here if needed }; }); // MegaUpgradeButton class var MegaUpgradeButton = Container.expand(function () { var self = Container.call(this); var megaUpgradeButtonGraphics = self.createAsset('megaUpgradeButton', 'Mega Upgrade button', 0.5, 0.5); self.cost = 10000; // Cost of the mega upgrade button self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value significantly LK.setScore(LK.getScore() - self.cost); pizza.value += 20 * 20; // Now each click will earn 20 times more // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Box2 class var Box2 = Container.expand(function () { var self = Container.call(this); var box2Graphics = self.createAsset('box2', 'Box2 next to upgrade button', 0.5, 0.5); // Set up box2 properties if needed self.update = function () { // Add any updates per frame here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var upgrade = game.addChild(new Upgrade()); upgrade.x = 2048 - upgrade.width / 2; upgrade.y = upgrade.height / 2; // Score text var scoreTxt = new Text2('$0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Upgrade text var upgradeTxt = new Text2('50$ 1+click', { size: 100, fill: "#ffffff" }); upgradeTxt.anchor.set(0.5, 0); upgradeTxt.x = upgrade.x; upgradeTxt.y = upgrade.y + upgrade.height / 2 + 20; LK.gui.bottom.addChild(upgradeTxt); // Create pizza in the center of the screen var pizza = game.addChild(new Pizza()); pizza.x = 2048 / 2; pizza.y = 2732 / 2; // Create box next to the upgrade var box = game.addChild(new Box()); box.x = upgrade.x - upgrade.width / 2 - box.width; box.y = upgrade.y; // Event listener for clicking the pizza pizza.on('down', function (obj) { pizza.onClick(); }); // Event listener for clicking the upgrade option upgrade.on('down', function (obj) { upgrade.onClick(); }); // Event listener for clicking the upgrade option upgrade.on('down', function (obj) { upgrade.onClick(); }); // Create and position the new upgrade button var upgradeButton = game.addChild(new UpgradeButton()); upgradeButton.x = upgrade.x; upgradeButton.y = upgrade.y + upgrade.height + 20; // Event listener for clicking the new upgrade button upgradeButton.on('down', function (obj) { upgradeButton.onClick(); }); // Main game tick event LK.on('tick', function () { // Update the pizza and upgrade each frame pizza.update(); upgrade.update(); }); // Create and position the new box2 next to the UpgradeButton var box2 = game.addChild(new Box2()); box2.x = upgradeButton.x - upgradeButton.width / 2 - box2.width; box2.y = upgradeButton.y; // Create and position the new mega upgrade button var megaUpgradeButton = game.addChild(new MegaUpgradeButton()); megaUpgradeButton.x = upgrade.x; megaUpgradeButton.y = upgradeButton.y + upgradeButton.height + 100; // Event listener for clicking the new mega upgrade button megaUpgradeButton.on('down', function (obj) { megaUpgradeButton.onClick(); }); // No need for additional game logic as the game is simple: click the pizza to earn money
===================================================================
--- original.js
+++ change.js
@@ -19,13 +19,13 @@
self.update = function () {
// Add any updates per frame here if needed
};
});
-// Box2 class
-var Box2 = Container.expand(function () {
+// Box class
+var Box = Container.expand(function () {
var self = Container.call(this);
- var boxGraphics = self.createAsset('box2', 'Box2 next to upgradeButton', 0.5, 0.5);
- // Set up box2 properties if needed
+ var boxGraphics = self.createAsset('box', 'Box next to upgrade', 0.5, 0.5);
+ // Set up box properties if needed
self.update = function () {
// Add any updates per frame here if needed
};
});
@@ -82,8 +82,17 @@
self.update = function () {
// Add any updates per frame here if needed
};
});
+// Box2 class
+var Box2 = Container.expand(function () {
+ var self = Container.call(this);
+ var box2Graphics = self.createAsset('box2', 'Box2 next to upgrade button', 0.5, 0.5);
+ // Set up box2 properties if needed
+ self.update = function () {
+ // Add any updates per frame here if needed
+ };
+});
/****
* Initialize Game
****/
@@ -134,12 +143,8 @@
// Create and position the new upgrade button
var upgradeButton = game.addChild(new UpgradeButton());
upgradeButton.x = upgrade.x;
upgradeButton.y = upgrade.y + upgrade.height + 20;
-// Create box2 next to the upgradeButton
-var box2 = game.addChild(new Box2());
-box2.x = upgradeButton.x - upgradeButton.width / 2 - box2.width;
-box2.y = upgradeButton.y;
// Event listener for clicking the new upgrade button
upgradeButton.on('down', function (obj) {
upgradeButton.onClick();
});
@@ -147,9 +152,12 @@
LK.on('tick', function () {
// Update the pizza and upgrade each frame
pizza.update();
upgrade.update();
-});
+}); // Create and position the new box2 next to the UpgradeButton
+var box2 = game.addChild(new Box2());
+box2.x = upgradeButton.x - upgradeButton.width / 2 - box2.width;
+box2.y = upgradeButton.y;
// Create and position the new mega upgrade button
var megaUpgradeButton = game.addChild(new MegaUpgradeButton());
megaUpgradeButton.x = upgrade.x;
megaUpgradeButton.y = upgradeButton.y + upgradeButton.height + 100;
hotdog with no mustard no ketchup only bread and dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make a ketchup bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow mustard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pickles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
write 50$ on a sign. no shadow, 2D
write 200$ on a sign. no shadow, 2D
write 10000$ on a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.