/**** * Classes ****/ // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); self.cost = 50; // Cost of the upgrade self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value LK.setScore(LK.getScore() - self.cost); pizza.value += 1; // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Box class var Box = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('box', { anchorX: 0.5, anchorY: 0.5 }); // Set up box properties if needed self.update = function () { // Add any updates per frame here if needed }; }); // UpgradeButton class var UpgradeButton = Container.expand(function () { var self = Container.call(this); var upgradeButtonGraphics = self.attachAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5 }); self.cost = 200; // Cost of the new upgrade button self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value more significantly LK.setScore(LK.getScore() - self.cost); pizza.value += 5 * 5; // Now each click will earn 5 times more // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Pizza class var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.attachAsset('pizza', { anchorX: 0.5, anchorY: 0.5 }); self.value = 1; // Each click will earn the player $1 self.onClick = function () { // Increase score LK.setScore(LK.getScore() + self.value); // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed }; self.update = function () { // Add any updates per frame here if needed }; }); // MegaUpgradeButton class var MegaUpgradeButton = Container.expand(function () { var self = Container.call(this); var megaUpgradeButtonGraphics = self.attachAsset('megaUpgradeButton', { anchorX: 0.5, anchorY: 0.5 }); self.cost = 10000; // Cost of the mega upgrade button self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value significantly LK.setScore(LK.getScore() - self.cost); pizza.value += 20 * 20; // Now each click will earn 20 times more // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Box2 class var Box2 = Container.expand(function () { var self = Container.call(this); var box2Graphics = self.attachAsset('box2', { anchorX: 0.5, anchorY: 0.5 }); // Set up box2 properties if needed self.update = function () { // Add any updates per frame here if needed }; }); var Box3 = Container.expand(function () { var self = Container.call(this); var box3Graphics = self.attachAsset('box3', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Add any updates per frame here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var upgrade = game.addChild(new Upgrade()); upgrade.x = 2048 - upgrade.width / 2; upgrade.y = upgrade.height / 2; // Score text var scoreTxt = new Text2('$0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Upgrade text var upgradeTxt = new Text2('50$ 1+click', { size: 100, fill: "#ffffff" }); upgradeTxt.anchor.set(0.5, 0); upgradeTxt.x = upgrade.x; upgradeTxt.y = upgrade.y + upgrade.height / 2 + 20; LK.gui.bottom.addChild(upgradeTxt); // Create pizza in the center of the screen var pizza = game.addChild(new Pizza()); pizza.x = 2048 / 2; pizza.y = 2732 / 2; // Create box next to the upgrade var box = game.addChild(new Box()); box.x = upgrade.x - upgrade.width / 2 - box.width; box.y = upgrade.y; // Event listener for clicking the pizza pizza.on('down', function (obj) { pizza.onClick(); }); // Event listener for clicking the upgrade option upgrade.on('down', function (obj) { upgrade.onClick(); }); // Event listener for clicking the upgrade option upgrade.on('down', function (obj) { upgrade.onClick(); }); // Create and position the new upgrade button var upgradeButton = game.addChild(new UpgradeButton()); upgradeButton.x = upgrade.x; upgradeButton.y = upgrade.y + upgrade.height + 20; // Event listener for clicking the new upgrade button upgradeButton.on('down', function (obj) { upgradeButton.onClick(); }); // Main game tick event LK.on('tick', function () { // Update the pizza and upgrade each frame pizza.update(); upgrade.update(); }); // Create and position the new box2 next to the UpgradeButton var box2 = game.addChild(new Box2()); box2.x = upgradeButton.x - upgradeButton.width / 2 - box2.width; box2.y = upgradeButton.y; // Create and position the new mega upgrade button var megaUpgradeButton = game.addChild(new MegaUpgradeButton()); megaUpgradeButton.x = upgrade.x; megaUpgradeButton.y = upgradeButton.y + upgradeButton.height + 100; // Event listener for clicking the new mega upgrade button megaUpgradeButton.on('down', function (obj) { megaUpgradeButton.onClick(); }); var box3 = game.addChild(new Box3()); box3.x = megaUpgradeButton.x - megaUpgradeButton.width / 2 - box3.width; box3.y = megaUpgradeButton.y; // No need for additional game logic as the game is simple: click the pizza to earn money
/****
* Classes
****/
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.attachAsset('upgrade', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 50; // Cost of the upgrade
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value
LK.setScore(LK.getScore() - self.cost);
pizza.value += 1;
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
}
};
self.update = function () {
// Add any updates per frame here if needed
};
});
// Box class
var Box = Container.expand(function () {
var self = Container.call(this);
var boxGraphics = self.attachAsset('box', {
anchorX: 0.5,
anchorY: 0.5
});
// Set up box properties if needed
self.update = function () {
// Add any updates per frame here if needed
};
});
// UpgradeButton class
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var upgradeButtonGraphics = self.attachAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 200; // Cost of the new upgrade button
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value more significantly
LK.setScore(LK.getScore() - self.cost);
pizza.value += 5 * 5; // Now each click will earn 5 times more
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
}
};
self.update = function () {
// Add any updates per frame here if needed
};
});
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
var pizzaGraphics = self.attachAsset('pizza', {
anchorX: 0.5,
anchorY: 0.5
});
self.value = 1; // Each click will earn the player $1
self.onClick = function () {
// Increase score
LK.setScore(LK.getScore() + self.value);
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
};
self.update = function () {
// Add any updates per frame here if needed
};
});
// MegaUpgradeButton class
var MegaUpgradeButton = Container.expand(function () {
var self = Container.call(this);
var megaUpgradeButtonGraphics = self.attachAsset('megaUpgradeButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.cost = 10000; // Cost of the mega upgrade button
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value significantly
LK.setScore(LK.getScore() - self.cost);
pizza.value += 20 * 20; // Now each click will earn 20 times more
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
}
};
self.update = function () {
// Add any updates per frame here if needed
};
});
// Box2 class
var Box2 = Container.expand(function () {
var self = Container.call(this);
var box2Graphics = self.attachAsset('box2', {
anchorX: 0.5,
anchorY: 0.5
});
// Set up box2 properties if needed
self.update = function () {
// Add any updates per frame here if needed
};
});
var Box3 = Container.expand(function () {
var self = Container.call(this);
var box3Graphics = self.attachAsset('box3', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Add any updates per frame here if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var upgrade = game.addChild(new Upgrade());
upgrade.x = 2048 - upgrade.width / 2;
upgrade.y = upgrade.height / 2;
// Score text
var scoreTxt = new Text2('$0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Upgrade text
var upgradeTxt = new Text2('50$ 1+click', {
size: 100,
fill: "#ffffff"
});
upgradeTxt.anchor.set(0.5, 0);
upgradeTxt.x = upgrade.x;
upgradeTxt.y = upgrade.y + upgrade.height / 2 + 20;
LK.gui.bottom.addChild(upgradeTxt);
// Create pizza in the center of the screen
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Create box next to the upgrade
var box = game.addChild(new Box());
box.x = upgrade.x - upgrade.width / 2 - box.width;
box.y = upgrade.y;
// Event listener for clicking the pizza
pizza.on('down', function (obj) {
pizza.onClick();
}); // Event listener for clicking the upgrade option
upgrade.on('down', function (obj) {
upgrade.onClick();
}); // Event listener for clicking the upgrade option
upgrade.on('down', function (obj) {
upgrade.onClick();
});
// Create and position the new upgrade button
var upgradeButton = game.addChild(new UpgradeButton());
upgradeButton.x = upgrade.x;
upgradeButton.y = upgrade.y + upgrade.height + 20;
// Event listener for clicking the new upgrade button
upgradeButton.on('down', function (obj) {
upgradeButton.onClick();
});
// Main game tick event
LK.on('tick', function () {
// Update the pizza and upgrade each frame
pizza.update();
upgrade.update();
}); // Create and position the new box2 next to the UpgradeButton
var box2 = game.addChild(new Box2());
box2.x = upgradeButton.x - upgradeButton.width / 2 - box2.width;
box2.y = upgradeButton.y;
// Create and position the new mega upgrade button
var megaUpgradeButton = game.addChild(new MegaUpgradeButton());
megaUpgradeButton.x = upgrade.x;
megaUpgradeButton.y = upgradeButton.y + upgradeButton.height + 100;
// Event listener for clicking the new mega upgrade button
megaUpgradeButton.on('down', function (obj) {
megaUpgradeButton.onClick();
});
var box3 = game.addChild(new Box3());
box3.x = megaUpgradeButton.x - megaUpgradeButton.width / 2 - box3.width;
box3.y = megaUpgradeButton.y;
// No need for additional game logic as the game is simple: click the pizza to earn money
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