User prompt
make box3 next to megaUpgradeButton
User prompt
make a box2 next to the UpgradeButton
User prompt
make a box 2 next to upgradeButton
User prompt
make a box next to upgradeButton
User prompt
move the box a little longer away from the upgrade
User prompt
write next to the upgrade 50$ 1+click
User prompt
make prices for the different buttons
User prompt
make megaUpgradeButton lower down
User prompt
make another Upgrade button for 10000 that gives 20* clicking
User prompt
make upgradeButton cost 200$ and give 5* clicking
User prompt
make a upgrade button below the upgrade
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in this line: 'self.anchor.set(anchorX, anchorY);' Line Number: 54
User prompt
make a text
User prompt
make a box next to the upgrade
User prompt
make a text below the upgrade saying´ ketchup 50$ 2x click´
User prompt
make a upgrade option in the top right corner for 50$
Initial prompt
pizza clicker
/**** * Classes ****/ // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.createAsset('upgrade', 'Upgrade option', 0.5, 0.5); self.cost = 50; // Cost of the upgrade self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value LK.setScore(LK.getScore() - self.cost); pizza.value += 1; // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Box class var Box = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.createAsset('box', 'Box next to upgrade', 0.5, 0.5); // Set up box properties if needed self.update = function () { // Add any updates per frame here if needed }; }); // UpgradeButton class var UpgradeButton = Container.expand(function () { var self = Container.call(this); var upgradeButtonGraphics = self.createAsset('upgradeButton', 'Upgrade button', 0.5, 0.5); self.cost = 200; // Cost of the new upgrade button self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value more significantly LK.setScore(LK.getScore() - self.cost); pizza.value += 5 * 5; // Now each click will earn 5 times more // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Pizza class var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5); self.value = 1; // Each click will earn the player $1 self.onClick = function () { // Increase score LK.setScore(LK.getScore() + self.value); // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed }; self.update = function () { // Add any updates per frame here if needed }; }); // MegaUpgradeButton class var MegaUpgradeButton = Container.expand(function () { var self = Container.call(this); var megaUpgradeButtonGraphics = self.createAsset('megaUpgradeButton', 'Mega Upgrade button', 0.5, 0.5); self.cost = 10000; // Cost of the mega upgrade button self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value significantly LK.setScore(LK.getScore() - self.cost); pizza.value += 20 * 20; // Now each click will earn 20 times more // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var upgrade = game.addChild(new Upgrade()); upgrade.x = 2048 - upgrade.width / 2; upgrade.y = upgrade.height / 2; // Score text var scoreTxt = new Text2('$0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Upgrade text var upgradeTxt = new Text2('50$ 1+click', { size: 100, fill: "#ffffff" }); upgradeTxt.anchor.set(0.5, 0); upgradeTxt.x = upgrade.x; upgradeTxt.y = upgrade.y + upgrade.height / 2 + 20; LK.gui.bottom.addChild(upgradeTxt); // Create pizza in the center of the screen var pizza = game.addChild(new Pizza()); pizza.x = 2048 / 2; pizza.y = 2732 / 2; // Create box next to the upgrade var box = game.addChild(new Box()); box.x = upgrade.x - upgrade.width / 2 - box.width / 2; box.y = upgrade.y; // Event listener for clicking the pizza pizza.on('down', function (obj) { pizza.onClick(); }); // Event listener for clicking the upgrade option upgrade.on('down', function (obj) { upgrade.onClick(); }); // Event listener for clicking the upgrade option upgrade.on('down', function (obj) { upgrade.onClick(); }); // Create and position the new upgrade button var upgradeButton = game.addChild(new UpgradeButton()); upgradeButton.x = upgrade.x; upgradeButton.y = upgrade.y + upgrade.height + 20; // Event listener for clicking the new upgrade button upgradeButton.on('down', function (obj) { upgradeButton.onClick(); }); // Main game tick event LK.on('tick', function () { // Update the pizza and upgrade each frame pizza.update(); upgrade.update(); }); // Create and position the new mega upgrade button var megaUpgradeButton = game.addChild(new MegaUpgradeButton()); megaUpgradeButton.x = upgrade.x; megaUpgradeButton.y = upgradeButton.y + upgradeButton.height + 100; // Event listener for clicking the new mega upgrade button megaUpgradeButton.on('down', function (obj) { megaUpgradeButton.onClick(); }); // No need for additional game logic as the game is simple: click the pizza to earn money
===================================================================
--- original.js
+++ change.js
@@ -4,9 +4,9 @@
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.createAsset('upgrade', 'Upgrade option', 0.5, 0.5);
- self.cost = 100; // Cost of the upgrade
+ self.cost = 50; // Cost of the upgrade
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value
LK.setScore(LK.getScore() - self.cost);
@@ -32,9 +32,9 @@
// UpgradeButton class
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var upgradeButtonGraphics = self.createAsset('upgradeButton', 'Upgrade button', 0.5, 0.5);
- self.cost = 500; // Cost of the new upgrade button
+ self.cost = 200; // Cost of the new upgrade button
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value more significantly
LK.setScore(LK.getScore() - self.cost);
@@ -67,9 +67,9 @@
// MegaUpgradeButton class
var MegaUpgradeButton = Container.expand(function () {
var self = Container.call(this);
var megaUpgradeButtonGraphics = self.createAsset('megaUpgradeButton', 'Mega Upgrade button', 0.5, 0.5);
- self.cost = 25000; // Cost of the mega upgrade button
+ self.cost = 10000; // Cost of the mega upgrade button
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value significantly
LK.setScore(LK.getScore() - self.cost);
@@ -103,17 +103,17 @@
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
-// Ketchup upgrade text
-var ketchupUpgradeTxt = new Text2('ketchup 100$ 2x click', {
+// Upgrade text
+var upgradeTxt = new Text2('50$ 1+click', {
size: 100,
fill: "#ffffff"
});
-ketchupUpgradeTxt.anchor.set(0.5, 0);
-ketchupUpgradeTxt.x = upgrade.x;
-ketchupUpgradeTxt.y = upgrade.y + upgrade.height / 2 + 20;
-LK.gui.bottom.addChild(ketchupUpgradeTxt);
+upgradeTxt.anchor.set(0.5, 0);
+upgradeTxt.x = upgrade.x;
+upgradeTxt.y = upgrade.y + upgrade.height / 2 + 20;
+LK.gui.bottom.addChild(upgradeTxt);
// Create pizza in the center of the screen
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
hotdog with no mustard no ketchup only bread and dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make a ketchup bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow mustard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pickles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
write 50$ on a sign. no shadow, 2D
write 200$ on a sign. no shadow, 2D
write 10000$ on a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.