User prompt
make box3 next to megaUpgradeButton
User prompt
make a box2 next to the UpgradeButton
User prompt
make a box 2 next to upgradeButton
User prompt
make a box next to upgradeButton
User prompt
move the box a little longer away from the upgrade
User prompt
write next to the upgrade 50$ 1+click
User prompt
make prices for the different buttons
User prompt
make megaUpgradeButton lower down
User prompt
make another Upgrade button for 10000 that gives 20* clicking
User prompt
make upgradeButton cost 200$ and give 5* clicking
User prompt
make a upgrade button below the upgrade
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in this line: 'self.anchor.set(anchorX, anchorY);' Line Number: 54
User prompt
make a text
User prompt
make a box next to the upgrade
User prompt
make a text below the upgrade saying´ ketchup 50$ 2x click´
User prompt
make a upgrade option in the top right corner for 50$
Initial prompt
pizza clicker
/****
* Classes
****/
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
var upgradeGraphics = self.createAsset('upgrade', 'Upgrade option', 0.5, 0.5);
self.cost = 50; // Cost of the upgrade
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value
LK.setScore(LK.getScore() - self.cost);
pizza.value += 1;
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
}
};
self.update = function () {
// Add any updates per frame here if needed
};
});
// Box class
var Box = Container.expand(function () {
var self = Container.call(this);
var boxGraphics = self.createAsset('box', 'Box next to upgrade', 0.5, 0.5);
// Set up box properties if needed
self.update = function () {
// Add any updates per frame here if needed
};
});
// UpgradeButton class
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var upgradeButtonGraphics = self.createAsset('upgradeButton', 'Upgrade button', 0.5, 0.5);
self.cost = 200; // Cost of the new upgrade button
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value more significantly
LK.setScore(LK.getScore() - self.cost);
pizza.value += 5 * 5; // Now each click will earn 5 times more
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
}
};
self.update = function () {
// Add any updates per frame here if needed
};
});
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5);
self.value = 1; // Each click will earn the player $1
self.onClick = function () {
// Increase score
LK.setScore(LK.getScore() + self.value);
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
};
self.update = function () {
// Add any updates per frame here if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var upgrade = game.addChild(new Upgrade());
upgrade.x = 2048 - upgrade.width / 2;
upgrade.y = upgrade.height / 2;
// Score text
var scoreTxt = new Text2('$0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Ketchup upgrade text
var ketchupUpgradeTxt = new Text2('ketchup 50$ 2x click', {
size: 100,
fill: "#ffffff"
});
ketchupUpgradeTxt.anchor.set(0.5, 0);
ketchupUpgradeTxt.x = upgrade.x;
ketchupUpgradeTxt.y = upgrade.y + upgrade.height / 2 + 20;
LK.gui.bottom.addChild(ketchupUpgradeTxt);
// Create pizza in the center of the screen
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Create box next to the upgrade
var box = game.addChild(new Box());
box.x = upgrade.x - upgrade.width / 2 - box.width / 2;
box.y = upgrade.y;
// Event listener for clicking the pizza
pizza.on('down', function (obj) {
pizza.onClick();
}); // Event listener for clicking the upgrade option
upgrade.on('down', function (obj) {
upgrade.onClick();
}); // Event listener for clicking the upgrade option
upgrade.on('down', function (obj) {
upgrade.onClick();
});
// Create and position the new upgrade button
var upgradeButton = game.addChild(new UpgradeButton());
upgradeButton.x = upgrade.x;
upgradeButton.y = upgrade.y + upgrade.height + 20;
// Event listener for clicking the new upgrade button
upgradeButton.on('down', function (obj) {
upgradeButton.onClick();
});
// Main game tick event
LK.on('tick', function () {
// Update the pizza and upgrade each frame
pizza.update();
upgrade.update();
});
// No need for additional game logic as the game is simple: click the pizza to earn money ===================================================================
--- original.js
+++ change.js
@@ -32,14 +32,14 @@
// UpgradeButton class
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
var upgradeButtonGraphics = self.createAsset('upgradeButton', 'Upgrade button', 0.5, 0.5);
- self.cost = 100; // Cost of the new upgrade button
+ self.cost = 200; // Cost of the new upgrade button
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value more significantly
LK.setScore(LK.getScore() - self.cost);
- pizza.value += 5;
+ pizza.value += 5 * 5; // Now each click will earn 5 times more
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
}
hotdog with no mustard no ketchup only bread and dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make a ketchup bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow mustard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pickles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
write 50$ on a sign. no shadow, 2D
write 200$ on a sign. no shadow, 2D
write 10000$ on a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.