User prompt
make box3 next to megaUpgradeButton
User prompt
make a box2 next to the UpgradeButton
User prompt
make a box 2 next to upgradeButton
User prompt
make a box next to upgradeButton
User prompt
move the box a little longer away from the upgrade
User prompt
write next to the upgrade 50$ 1+click
User prompt
make prices for the different buttons
User prompt
make megaUpgradeButton lower down
User prompt
make another Upgrade button for 10000 that gives 20* clicking
User prompt
make upgradeButton cost 200$ and give 5* clicking
User prompt
make a upgrade button below the upgrade
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in this line: 'self.anchor.set(anchorX, anchorY);' Line Number: 54
User prompt
make a text
User prompt
make a box next to the upgrade
User prompt
make a text below the upgrade saying´ ketchup 50$ 2x click´
User prompt
make a upgrade option in the top right corner for 50$
Initial prompt
pizza clicker
===================================================================
--- original.js
+++ change.js
@@ -44,12 +44,34 @@
self.update = function () {
// Add any updates per frame here if needed
};
});
+// ScoreText class
+var ScoreText = Text2.expand(function (initialText, size, color, anchorX, anchorY) {
+ var self = Text2.call(this, initialText, {
+ size: size,
+ fill: color
+ });
+ self.anchor.set(anchorX, anchorY);
+ return self;
+});
+// Create score text instance
+// KetchupUpgradeText class
+var KetchupUpgradeText = Text2.expand(function (text, size, color, anchorX, anchorY, posX, posY) {
+ var self = Text2.call(this, text, {
+ size: size,
+ fill: color
+ });
+ self.anchor.set(anchorX, anchorY);
+ self.x = posX;
+ self.y = posY;
+ return self;
+});
/****
* Initialize Game
****/
+// Create ketchup upgrade text instance
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
@@ -58,24 +80,12 @@
****/
var upgrade = game.addChild(new Upgrade());
upgrade.x = 2048 - upgrade.width / 2;
upgrade.y = upgrade.height / 2;
-// Score text
-var scoreTxt = new Text2('$0', {
- size: 150,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Ketchup upgrade text
-var ketchupUpgradeTxt = new Text2('ketchup 50$ 2x click', {
- size: 100,
- fill: "#ffffff"
-});
-ketchupUpgradeTxt.anchor.set(0.5, 0);
-ketchupUpgradeTxt.x = upgrade.x;
-ketchupUpgradeTxt.y = upgrade.y + upgrade.height / 2 + 20;
-LK.gui.bottom.addChild(ketchupUpgradeTxt);
+// Create score text instance
+var scoreTxt = LK.gui.top.addChild(new ScoreText('$0', 150, "#ffffff", 0.5, 0));
+// Create ketchup upgrade text instance
+var ketchupUpgradeTxt = LK.gui.bottom.addChild(new KetchupUpgradeText('ketchup 50$ 2x click', 100, "#ffffff", 0.5, 0, upgrade.x, upgrade.y + upgrade.height / 2 + 20));
// Create pizza in the center of the screen
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
hotdog with no mustard no ketchup only bread and dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make a ketchup bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow mustard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pickles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
write 50$ on a sign. no shadow, 2D
write 200$ on a sign. no shadow, 2D
write 10000$ on a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.