User prompt
make box3 next to megaUpgradeButton
User prompt
make a box2 next to the UpgradeButton
User prompt
make a box 2 next to upgradeButton
User prompt
make a box next to upgradeButton
User prompt
move the box a little longer away from the upgrade
User prompt
write next to the upgrade 50$ 1+click
User prompt
make prices for the different buttons
User prompt
make megaUpgradeButton lower down
User prompt
make another Upgrade button for 10000 that gives 20* clicking
User prompt
make upgradeButton cost 200$ and give 5* clicking
User prompt
make a upgrade button below the upgrade
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in this line: 'self.anchor.set(anchorX, anchorY);' Line Number: 54
User prompt
make a text
User prompt
make a box next to the upgrade
User prompt
make a text below the upgrade saying´ ketchup 50$ 2x click´
User prompt
make a upgrade option in the top right corner for 50$
Initial prompt
pizza clicker
/**** 
* Classes
****/
// Upgrade class
var Upgrade = Container.expand(function () {
	var self = Container.call(this);
	var upgradeGraphics = self.createAsset('upgrade', 'Upgrade option', 0.5, 0.5);
	self.cost = 50; // Cost of the upgrade
	self.onClick = function () {
		if (LK.getScore() >= self.cost) {
			// Deduct cost and increase pizza value
			LK.setScore(LK.getScore() - self.cost);
			pizza.value += 1;
			// Update score text
			scoreTxt.setText("$" + LK.getScore());
			// Add a visual effect or animation if needed
		}
	};
	self.update = function () {
		// Add any updates per frame here if needed
	};
});
// Box class
var Box = Container.expand(function () {
	var self = Container.call(this);
	var boxGraphics = self.createAsset('box', 'Box next to upgrade', 0.5, 0.5);
	// Set up box properties if needed
	self.update = function () {
		// Add any updates per frame here if needed
	};
});
// Pizza class
var Pizza = Container.expand(function () {
	var self = Container.call(this);
	var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5);
	self.value = 1; // Each click will earn the player $1
	self.onClick = function () {
		// Increase score
		LK.setScore(LK.getScore() + self.value);
		// Update score text
		scoreTxt.setText("$" + LK.getScore());
		// Add a visual effect or animation if needed
	};
	self.update = function () {
		// Add any updates per frame here if needed
	};
});
// ScoreText class
var ScoreText = Text2.expand(function (initialText, size, color, anchorX, anchorY) {
	var self = Text2.call(this, initialText, {
		size: size,
		fill: color
	});
	self.anchor.set(anchorX, anchorY);
	return self;
});
// Create score text instance
// KetchupUpgradeText class
var KetchupUpgradeText = Text2.expand(function (text, size, color, anchorX, anchorY, posX, posY) {
	var self = Text2.call(this, text, {
		size: size,
		fill: color
	});
	self.anchor.set(anchorX, anchorY);
	self.x = posX;
	self.y = posY;
	return self;
});
/**** 
* Initialize Game
****/
// Create ketchup upgrade text instance
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/
var upgrade = game.addChild(new Upgrade());
upgrade.x = 2048 - upgrade.width / 2;
upgrade.y = upgrade.height / 2;
// Create score text instance
var scoreTxt = LK.gui.top.addChild(new ScoreText('$0', 150, "#ffffff", 0.5, 0));
// Create ketchup upgrade text instance
var ketchupUpgradeTxt = LK.gui.bottom.addChild(new KetchupUpgradeText('ketchup 50$ 2x click', 100, "#ffffff", 0.5, 0, upgrade.x, upgrade.y + upgrade.height / 2 + 20));
// Create pizza in the center of the screen
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Create box next to the upgrade
var box = game.addChild(new Box());
box.x = upgrade.x - upgrade.width / 2 - box.width / 2;
box.y = upgrade.y;
// Event listener for clicking the pizza
pizza.on('down', function (obj) {
	pizza.onClick();
}); // Event listener for clicking the upgrade option
upgrade.on('down', function (obj) {
	upgrade.onClick();
});
// Main game tick event
LK.on('tick', function () {
	// Update the pizza and upgrade each frame
	pizza.update();
	upgrade.update();
});
// No need for additional game logic as the game is simple: click the pizza to earn money ===================================================================
--- original.js
+++ change.js
@@ -44,12 +44,34 @@
 	self.update = function () {
 		// Add any updates per frame here if needed
 	};
 });
+// ScoreText class
+var ScoreText = Text2.expand(function (initialText, size, color, anchorX, anchorY) {
+	var self = Text2.call(this, initialText, {
+		size: size,
+		fill: color
+	});
+	self.anchor.set(anchorX, anchorY);
+	return self;
+});
+// Create score text instance
+// KetchupUpgradeText class
+var KetchupUpgradeText = Text2.expand(function (text, size, color, anchorX, anchorY, posX, posY) {
+	var self = Text2.call(this, text, {
+		size: size,
+		fill: color
+	});
+	self.anchor.set(anchorX, anchorY);
+	self.x = posX;
+	self.y = posY;
+	return self;
+});
 
 /**** 
 * Initialize Game
 ****/
+// Create ketchup upgrade text instance
 var game = new LK.Game({
 	backgroundColor: 0x000000 // Init game with black background
 });
 
@@ -58,24 +80,12 @@
 ****/
 var upgrade = game.addChild(new Upgrade());
 upgrade.x = 2048 - upgrade.width / 2;
 upgrade.y = upgrade.height / 2;
-// Score text
-var scoreTxt = new Text2('$0', {
-	size: 150,
-	fill: "#ffffff"
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Ketchup upgrade text
-var ketchupUpgradeTxt = new Text2('ketchup 50$ 2x click', {
-	size: 100,
-	fill: "#ffffff"
-});
-ketchupUpgradeTxt.anchor.set(0.5, 0);
-ketchupUpgradeTxt.x = upgrade.x;
-ketchupUpgradeTxt.y = upgrade.y + upgrade.height / 2 + 20;
-LK.gui.bottom.addChild(ketchupUpgradeTxt);
+// Create score text instance
+var scoreTxt = LK.gui.top.addChild(new ScoreText('$0', 150, "#ffffff", 0.5, 0));
+// Create ketchup upgrade text instance
+var ketchupUpgradeTxt = LK.gui.bottom.addChild(new KetchupUpgradeText('ketchup 50$ 2x click', 100, "#ffffff", 0.5, 0, upgrade.x, upgrade.y + upgrade.height / 2 + 20));
 // Create pizza in the center of the screen
 var pizza = game.addChild(new Pizza());
 pizza.x = 2048 / 2;
 pizza.y = 2732 / 2;
:quality(85)/https://cdn.frvr.ai/65a91be7bca71288805c4a4e.png%3F3) 
 hotdog with no mustard no ketchup only bread and dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a943bf8709882df76dd352.png%3F3) 
 make a ketchup bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a950cd8709882df76dd370.png%3F3) 
 yellow mustard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65a9518a8709882df76dd37d.png%3F3) 
 Pickles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
:quality(85)/https://cdn.frvr.ai/65aa602e344d9b27c1084aee.png%3F3) 
 write 50$ on a sign. no shadow, 2D
:quality(85)/https://cdn.frvr.ai/65aa6067344d9b27c1084af8.png%3F3) 
 write 200$ on a sign. no shadow, 2D
:quality(85)/https://cdn.frvr.ai/65ae2a241563bdb3862da9bc.png%3F3) 
 write 10000$ on a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.