User prompt
make box3 next to megaUpgradeButton
User prompt
make a box2 next to the UpgradeButton
User prompt
make a box 2 next to upgradeButton
User prompt
make a box next to upgradeButton
User prompt
move the box a little longer away from the upgrade
User prompt
write next to the upgrade 50$ 1+click
User prompt
make prices for the different buttons
User prompt
make megaUpgradeButton lower down
User prompt
make another Upgrade button for 10000 that gives 20* clicking
User prompt
make upgradeButton cost 200$ and give 5* clicking
User prompt
make a upgrade button below the upgrade
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in this line: 'self.anchor.set(anchorX, anchorY);' Line Number: 54
User prompt
make a text
User prompt
make a box next to the upgrade
User prompt
make a text below the upgrade saying´ ketchup 50$ 2x click´
User prompt
make a upgrade option in the top right corner for 50$
Initial prompt
pizza clicker
/**** * Classes ****/ // Upgrade class var Upgrade = Container.expand(function () { var self = Container.call(this); var upgradeGraphics = self.createAsset('upgrade', 'Upgrade option', 0.5, 0.5); self.cost = 50; // Cost of the upgrade self.onClick = function () { if (LK.getScore() >= self.cost) { // Deduct cost and increase pizza value LK.setScore(LK.getScore() - self.cost); pizza.value += 1; // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed } }; self.update = function () { // Add any updates per frame here if needed }; }); // Pizza class var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5); self.value = 1; // Each click will earn the player $1 self.onClick = function () { // Increase score LK.setScore(LK.getScore() + self.value); // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed }; self.update = function () { // Add any updates per frame here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ var upgrade = game.addChild(new Upgrade()); upgrade.x = 2048 - upgrade.width / 2; upgrade.y = upgrade.height / 2; // Score text var scoreTxt = new Text2('$0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Ketchup upgrade text var ketchupUpgradeTxt = new Text2('ketchup 50$ 2x click', { size: 100, fill: "#ffffff" }); ketchupUpgradeTxt.anchor.set(0.5, 0); ketchupUpgradeTxt.x = upgrade.x; ketchupUpgradeTxt.y = upgrade.y + upgrade.height / 2 + 20; LK.gui.bottom.addChild(ketchupUpgradeTxt); // Create pizza in the center of the screen var pizza = game.addChild(new Pizza()); pizza.x = 2048 / 2; pizza.y = 2732 / 2; // Event listener for clicking the pizza pizza.on('down', function (obj) { pizza.onClick(); }); // Event listener for clicking the upgrade option upgrade.on('down', function (obj) { upgrade.onClick(); }); // Main game tick event LK.on('tick', function () { // Update the pizza and upgrade each frame pizza.update(); upgrade.update(); }); // No need for additional game logic as the game is simple: click the pizza to earn money
===================================================================
--- original.js
+++ change.js
@@ -56,8 +56,17 @@
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+// Ketchup upgrade text
+var ketchupUpgradeTxt = new Text2('ketchup 50$ 2x click', {
+ size: 100,
+ fill: "#ffffff"
+});
+ketchupUpgradeTxt.anchor.set(0.5, 0);
+ketchupUpgradeTxt.x = upgrade.x;
+ketchupUpgradeTxt.y = upgrade.y + upgrade.height / 2 + 20;
+LK.gui.bottom.addChild(ketchupUpgradeTxt);
// Create pizza in the center of the screen
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
hotdog with no mustard no ketchup only bread and dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make a ketchup bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow mustard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pickles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
write 50$ on a sign. no shadow, 2D
write 200$ on a sign. no shadow, 2D
write 10000$ on a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.