User prompt
make box3 next to megaUpgradeButton
User prompt
make a box2 next to the UpgradeButton
User prompt
make a box 2 next to upgradeButton
User prompt
make a box next to upgradeButton
User prompt
move the box a little longer away from the upgrade
User prompt
write next to the upgrade 50$ 1+click
User prompt
make prices for the different buttons
User prompt
make megaUpgradeButton lower down
User prompt
make another Upgrade button for 10000 that gives 20* clicking
User prompt
make upgradeButton cost 200$ and give 5* clicking
User prompt
make a upgrade button below the upgrade
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in this line: 'self.anchor.set(anchorX, anchorY);' Line Number: 54
User prompt
make a text
User prompt
make a box next to the upgrade
User prompt
make a text below the upgrade saying´ ketchup 50$ 2x click´
User prompt
make a upgrade option in the top right corner for 50$
Initial prompt
pizza clicker
/**** * Classes ****/ // Pizza class var Pizza = Container.expand(function () { var self = Container.call(this); var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5); self.value = 1; // Each click will earn the player $1 self.onClick = function () { // Increase score LK.setScore(LK.getScore() + self.value); // Update score text scoreTxt.setText("$" + LK.getScore()); // Add a visual effect or animation if needed }; self.update = function () { // Add any updates per frame here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Score text var scoreTxt = new Text2('$0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create pizza in the center of the screen var pizza = game.addChild(new Pizza()); pizza.x = 2048 / 2; pizza.y = 2732 / 2; // Event listener for clicking the pizza pizza.on('down', function (obj) { pizza.onClick(); }); // Main game tick event LK.on('tick', function () { // Update the pizza each frame pizza.update(); }); // No need for additional game logic as the game is simple: click the pizza to earn money
/****
* Classes
****/
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5);
self.value = 1; // Each click will earn the player $1
self.onClick = function () {
// Increase score
LK.setScore(LK.getScore() + self.value);
// Update score text
scoreTxt.setText("$" + LK.getScore());
// Add a visual effect or animation if needed
};
self.update = function () {
// Add any updates per frame here if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Score text
var scoreTxt = new Text2('$0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create pizza in the center of the screen
var pizza = game.addChild(new Pizza());
pizza.x = 2048 / 2;
pizza.y = 2732 / 2;
// Event listener for clicking the pizza
pizza.on('down', function (obj) {
pizza.onClick();
});
// Main game tick event
LK.on('tick', function () {
// Update the pizza each frame
pizza.update();
});
// No need for additional game logic as the game is simple: click the pizza to earn money
hotdog with no mustard no ketchup only bread and dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make a ketchup bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow mustard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pickles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
write 50$ on a sign. no shadow, 2D
write 200$ on a sign. no shadow, 2D
write 10000$ on a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.