User prompt
make box3 next to megaUpgradeButton
User prompt
make a box2 next to the UpgradeButton
User prompt
make a box 2 next to upgradeButton
User prompt
make a box next to upgradeButton
User prompt
move the box a little longer away from the upgrade
User prompt
write next to the upgrade 50$ 1+click
User prompt
make prices for the different buttons
User prompt
make megaUpgradeButton lower down
User prompt
make another Upgrade button for 10000 that gives 20* clicking
User prompt
make upgradeButton cost 200$ and give 5* clicking
User prompt
make a upgrade button below the upgrade
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in this line: 'self.anchor.set(anchorX, anchorY);' Line Number: 54
User prompt
make a text
User prompt
make a box next to the upgrade
User prompt
make a text below the upgrade saying´ ketchup 50$ 2x click´
User prompt
make a upgrade option in the top right corner for 50$
Initial prompt
pizza clicker
===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,12 @@
****/
// Upgrade class
var Upgrade = Container.expand(function () {
var self = Container.call(this);
- var upgradeGraphics = self.createAsset('upgrade', 'Upgrade option', 0.5, 0.5);
+ var upgradeGraphics = self.attachAsset('upgrade', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.cost = 50; // Cost of the upgrade
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value
@@ -22,18 +25,24 @@
});
// Box class
var Box = Container.expand(function () {
var self = Container.call(this);
- var boxGraphics = self.createAsset('box', 'Box next to upgrade', 0.5, 0.5);
+ var boxGraphics = self.attachAsset('box', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
// Set up box properties if needed
self.update = function () {
// Add any updates per frame here if needed
};
});
// UpgradeButton class
var UpgradeButton = Container.expand(function () {
var self = Container.call(this);
- var upgradeButtonGraphics = self.createAsset('upgradeButton', 'Upgrade button', 0.5, 0.5);
+ var upgradeButtonGraphics = self.attachAsset('upgradeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.cost = 200; // Cost of the new upgrade button
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value more significantly
@@ -50,9 +59,12 @@
});
// Pizza class
var Pizza = Container.expand(function () {
var self = Container.call(this);
- var pizzaGraphics = self.createAsset('pizza', 'Clickable pizza', 0.5, 0.5);
+ var pizzaGraphics = self.attachAsset('pizza', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.value = 1; // Each click will earn the player $1
self.onClick = function () {
// Increase score
LK.setScore(LK.getScore() + self.value);
@@ -66,9 +78,12 @@
});
// MegaUpgradeButton class
var MegaUpgradeButton = Container.expand(function () {
var self = Container.call(this);
- var megaUpgradeButtonGraphics = self.createAsset('megaUpgradeButton', 'Mega Upgrade button', 0.5, 0.5);
+ var megaUpgradeButtonGraphics = self.attachAsset('megaUpgradeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
self.cost = 10000; // Cost of the mega upgrade button
self.onClick = function () {
if (LK.getScore() >= self.cost) {
// Deduct cost and increase pizza value significantly
@@ -85,14 +100,27 @@
});
// Box2 class
var Box2 = Container.expand(function () {
var self = Container.call(this);
- var box2Graphics = self.createAsset('box2', 'Box2 next to upgrade button', 0.5, 0.5);
+ var box2Graphics = self.attachAsset('box2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
// Set up box2 properties if needed
self.update = function () {
// Add any updates per frame here if needed
};
});
+var Box3 = Container.expand(function () {
+ var self = Container.call(this);
+ var box3Graphics = self.attachAsset('box3', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Add any updates per frame here if needed
+ };
+});
/****
* Initialize Game
****/
@@ -164,5 +192,8 @@
// Event listener for clicking the new mega upgrade button
megaUpgradeButton.on('down', function (obj) {
megaUpgradeButton.onClick();
});
+var box3 = game.addChild(new Box3());
+box3.x = megaUpgradeButton.x - megaUpgradeButton.width / 2 - box3.width;
+box3.y = megaUpgradeButton.y;
// No need for additional game logic as the game is simple: click the pizza to earn money
\ No newline at end of file
hotdog with no mustard no ketchup only bread and dog. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
make a ketchup bottle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow mustard. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pickles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
write 50$ on a sign. no shadow, 2D
write 200$ on a sign. no shadow, 2D
write 10000$ on a sign. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.