Code edit (4 edits merged)
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flip level text background around y axis
Code edit (1 edits merged)
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add image behind life counter and Level text
Code edit (9 edits merged)
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add variables Speed, Bounce, rotation and gravity to bonus item
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add in a reset loop for bonus item so when run it resets the main bonus timer once its been clicked or destroyed.
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in game check that the start button has been pressed on the overlay before starting game
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add a start screen to game. full overlay with button that will allow game to start when pressed
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add in a reset loop for bonus item so when run it resets the timer once its been clicked or destroyed
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apply speed, rotation and bounce to generated bonus item
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add speed, rotation and bounce variables to bonus item
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add bonus item move to tick
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when bonus item has been created then display for 20 seconds and then remove it. Keep existing bonusitem timer that generates bonusitem
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when bonus item has been created then display for 20 seconds and then remove it.
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hen bonus item created display for 20 seconds and then destroy
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'createBonusItem')' in this line: 'self.createBonusItem = function (mainContainer) {' Line Number: 304
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add a bonus point item that will travel across the main container at a random time (between 1 and 2 minutes). When clicked it will ass a random bonus amount to the score of between 4 and 10 points
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refersh level indicator when level changes
===================================================================
--- original.js
+++ change.js
@@ -387,9 +387,9 @@
dropShadowDistance: 5
});
var levelTextBackground = self.createAsset('levelTextBg', 'Level Text Background', 0.5, 0);
levelTextBackground.x = 1124;
- levelTextBackground.y = -80 + levelTextBackground.height / 2;
+ levelTextBackground.y = -50 + levelTextBackground.height / 2;
levelTextBackground.scale.x = -1;
LK.gui.addChild(levelTextBackground);
self.currentLevelTxt = new Text2('LV' + self.levelManager.getCurrentLevel(), {
size: 60,
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