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change order so that tiles are created before bball is added
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'var bball = new BBall(tileArray[0][0].x, tileArray[0][0].y - 150, 180, 180);' Line Number: 273
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Enusre that bball sits infont of tiles and not behind when it moves
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bring bball grphic infront of tiles
Code edit (3 edits merged)
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in grid set bball to start on tile at top rather than bottom
Code edit (1 edits merged)
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remove bouncingball code
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Move bounce point to 150 above grid
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move bouncing ball up 150
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For the bouncingball move 150 to right
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'bouncingBall.x = firstTile.x;' Line Number: 281
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Change bouncing ball code so that ball starts on first cell of grid above tile
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = tile.x;' Line Number: 10
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var topTile = game.grid.children[0]; // Assuming the top tile is the first child' Line Number: 238
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var topTile = game.grid.children[0]; // Assuming the top tile is the first child' Line Number: 238
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'children')' in or related to this line: 'var topTile = game.grid.children[0]; // Assuming the top tile is the first child' Line Number: 238
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Attach ball to tile at top and only allow to move tile to tile
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Create a bounce routine that is like zbert movement control. Ball will travel down grid going left or right randomly at one tile at a time until it it falls off edge
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When bouncingball lands on tile make it bounc to the next tile down to the right or the left. randomly select direction of bounce
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Code edit (9 edits merged)
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move bouncing ball bounce point to row above current row
===================================================================
--- original.js
+++ change.js
@@ -240,10 +240,8 @@
if (i === this.gridSize - 1 && j === 0) {
var zbert = new Zbert(tile.x, tile.y - 150, 180, 180);
self.addChild(zbert);
}
- var bball = new BBall(tileArray[0][0].x, tileArray[0][0].y - 150, 180, 180);
- self.addChild(bball);
}
}
};
// Function to flip the color of a tile and its neighbors
@@ -269,10 +267,10 @@
}
}
return true;
};
- // Add BBall after all tiles have been added to ensure it's on top
- // BBall instantiation has been moved to the end of initGrid method to ensure tileArray is populated.
+ var bball = new BBall(tileArray[0][0].x, tileArray[0][0].y - 150, 180, 180);
+ self.addChild(bball);
});
var Tile = Container.expand(function (gridX, gridY, width, height, gridSize) {
var self = Container.call(this);
self.gridSize = gridSize;
beautiful landscape. starry sky, pastel colours, high definition, alien world. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little cube person. 2 legs. back to viewer. facing 45 degrees to the right. multicoloured skin, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle. metallic. light bevel on edge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round furry, cute alien ball with big eyes. vivid colours, looking at 45 degrees to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bright 3d present with bow, vivd colours. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Change to be vivid multicoloured cube
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parachute. multicoloured. cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle with a single thin black border. flat shade. simple graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
small star shape, vivid metallic blue, varying length spikes on star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.