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when Zbert falls move zbert back behind grid
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when Zbert falls move zbert back behind tiles
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correct fall routine for zbert so that it starts at the end point of zberts jump. calculate the start point from the last tile zbert jumped from
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set fall height start to same start point as centre of tile Zbert jumped from
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for Zbert when fall routine run change start point of fall to 100pixels away from the tile zbert jumps off of
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for Zbert when fall routine run change start point of fall to point where zbert would have landed from the jump
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Fix Bug: 'Timeout.tick error: Cannot read properties of null (reading 'highlight')' in or related to this line: 'gem.tileBelow.highlight(gem.tileBelow.color); // Tint the tile with the original colour' Line Number: 278
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correct code so gold tile sits below gem when gem placed
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set so gem tile colour is below gem and tile colour remians for teh length of time the gem is visible
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tint tile under gem gold while the gem is displayed. If gem collected then tint tile with target colour. else tint tile original colour
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Hightlight the upperright cells of teh grid red
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Change routine that Zbert falls when he reaches the the tile before the last tile going to the upperright
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Change routine that Zbert falls when he reaches the last tiles going to the upperright
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Fix Bug: 'TypeError: self.triggerFall is not a function' in or related to this line: 'self.triggerFall();' Line Number: 154
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When Zbert moves to the upperright tiles, correct game logic for when zebert jumps off last tile so that zebert triggers fall routine
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Fix Bug: 'TypeError: self.triggerFall is not a function' in or related to this line: 'self.triggerFall();' Line Number: 181
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Fix Bug: 'ReferenceError: triggerFall is not defined' in or related to this line: 'triggerFall();' Line Number: 181
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When Zbert moves to the upperright tiles correct game logic for when zebert jumps off last tile so that zebert triggers fall routine
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every 20 seconds select a random rid cell and change the tile tint to red
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'self.parent.removeChild(self);' Line Number: 84
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ch\nge targetColours to softer pastel colours
===================================================================
--- original.js
+++ change.js
@@ -185,9 +185,9 @@
var timeElapsed = currentTime - fallStartTime;
if (timeElapsed < fallDuration) {
var fallProgress = timeElapsed / fallDuration;
self.y = startY + (fallToY - startY) * fallProgress;
- self.z = -1; // Move Zbert behind the grid
+ self.z = 1; // Move Zbert behind the grid
} else {
self.y = fallToY;
self.z = 0; // Reset Zbert's z-index after falling
LK.off('tick', zbertFallTickHandler);
beautiful landscape. starry sky, pastel colours, high definition, alien world. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little cube person. 2 legs. back to viewer. facing 45 degrees to the right. multicoloured skin, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle. metallic. light bevel on edge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round furry, cute alien ball with big eyes. vivid colours, looking at 45 degrees to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bright 3d present with bow, vivd colours. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Change to be vivid multicoloured cube
A simple Triangle, flat shaded, bevelled edges. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble with expletive word in it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
parachute. multicoloured. cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle with a single thin black border. flat shade. simple graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
small star shape, vivid metallic blue, varying length spikes on star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.