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Correct ball spawning code to spawn up to 3 balls when restarting after zbert hit
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move expletive position above Zbert 50 pixels to the right
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When zebert hit by ball stop zebert from being moved by controlbuttons
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When Zebert gets hit by a ball stop zebert moving
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update When zBert is hit by a ball to remove balls from screen and restart spawning once zebert moves again
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when expletive displayed attach to Zebert
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Fix Bug: 'ReferenceError: ZbertExpletive is not defined' in or related to this line: 'var expletive = game.addChild(new ZbertExpletive(zbert.x, zbert.y - zbert.height));' Line Number: 597
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When ball hits Zbert stop Zebrt and ball movement. above zbert add ZbertExpletive asset and pause for 6 seconds. then reset zbert to start and remove a life. if all lives gone end game
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When zbert gets hit by a ball return zbert to start position and reduce life by 1
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amend code for when Zbert gets hit by ball to only run reducelife once when zbert hit. reset when zbert respawned to start point
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Correct code for when zbert gets hit by ball to reduce live by 1
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Correct code for when zbert gets hit by ball to reduce live by one until all lives gone then end game
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Fix Bug: 'ReferenceError: reduceLife is not defined' in or related to this line: 'reduceLife();' Line Number: 583
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Fix Bug: 'ReferenceError: reduceLife is not defined' in or related to this line: 'reduceLife();' Line Number: 574
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Add a life system for Zbert. Display lifes as miniZberts below imageID. Start lifes at 5 and reduce by one each time Zebert falls off or is hit by a ball
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When fall routine is triggered stop stop controlbutton effects on zbert
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Adjust zberts code for interaction between zbert and ball so area is plus or minus 25 pixels from the middle of zbert
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rotatedirection arrowgraphic 60 degrees
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Add directionarrow asset behind button at bottom left
===================================================================
--- original.js
+++ change.js
@@ -399,8 +399,17 @@
self.tileBelow.flipColor(); // Tint the tile with the target colour
self.destroy();
};
});
+var ZbertExpletive = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var expletiveGraphics = self.attachAsset('ZbertExpletive', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = x;
+ self.y = y;
+});
var ScoreText = Container.expand(function () {
var self = Container.call(this);
var scoreTxt = new Text2('0', {
size: 120,
beautiful landscape. starry sky, pastel colours, high definition, alien world. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little cube person. 2 legs. back to viewer. facing 45 degrees to the right. multicoloured skin, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle. metallic. light bevel on edge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round furry, cute alien ball with big eyes. vivid colours, looking at 45 degrees to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bright 3d present with bow, vivd colours. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Change to be vivid multicoloured cube
A simple Triangle, flat shaded, bevelled edges. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble with expletive word in it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
parachute. multicoloured. cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle with a single thin black border. flat shade. simple graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
small star shape, vivid metallic blue, varying length spikes on star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.