User prompt
add the NPC to the game
User prompt
make the NPC move everywhere
User prompt
make a NPCs shape like player
User prompt
decrease enemy speed to 5X more slower
User prompt
make the enemy 10X faster
User prompt
make the enemy boosted when touching trees
User prompt
Please fix the bug: 'ReferenceError: dx is not defined' in or related to this line: 'var dx = trees[t].x - enemies[i].x;' Line Number: 171
User prompt
Please fix the bug: 'ReferenceError: dx is not defined' in or related to this line: 'enemies[i].x -= dx * enemies[i].speed;' Line Number: 170
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x -= dx * self.speed;' Line Number: 169
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x -= dx * self.speed;' Line Number: 169
User prompt
prevent enemy from stuck at the tree
User prompt
make the enemy can collide with the trees
User prompt
make 30 trees and spread them
User prompt
make 20 trees and spread them
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make the tree appear in the game
User prompt
make the background to blue
User prompt
make a forest
User prompt
make the player shape looks like human
User prompt
make the enemy have arms, legs, and head
User prompt
make the enemy chase player
User prompt
make the enemy count to 1
User prompt
make the player looks like human in real life
User prompt
make the player head, arms, and leg attached but not merged
User prompt
make the player have head
User prompt
make the player looks like human
/**** * Classes ****/ // Define a Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // Define an Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyBody = self.attachAsset('enemyBody', { anchorX: 0.5, anchorY: 0.5 }); var enemyArms = self.attachAsset('enemyArms', { anchorX: 0.5, anchorY: 0.5 }); var enemyLegs = self.attachAsset('enemyLegs', { anchorX: 0.5, anchorY: 0.5 }); var enemyHead = self.attachAsset('enemyHead', { anchorX: 0.5, anchorY: 0.5 }); enemyArms.y = -enemyBody.height / 4; enemyLegs.y = enemyBody.height / 2; enemyHead.y = -enemyBody.height / 2; self.speed = 4; self.update = function () { // Calculate the direction vector between enemy and player var dx = player.x - self.x; var dy = player.y - self.y; var magnitude = Math.sqrt(dx * dx + dy * dy); // Normalize the direction vector dx /= magnitude; dy /= magnitude; // Move the enemy towards the player self.x += dx * self.speed; self.y += dy * self.speed; }; }); // Define a NPC class var NPC = Container.expand(function () { var self = Container.call(this); var npcHead = self.attachAsset('playerHead', { anchorX: 0.5, anchorY: 0.5 }); npcHead.y = -80; var npcBody = self.attachAsset('playerBody', { anchorX: 0.5, anchorY: 0.5 }); var npcArms = self.attachAsset('playerArms', { anchorX: 0.5, anchorY: 0.5 }); npcArms.y = -30; var npcLegs = self.attachAsset('playerLegs', { anchorX: 0.5, anchorY: 0.5 }); npcLegs.y = 40; self.speed = 5; self.update = function () { // NPC moves randomly across the game self.x += (Math.random() - 0.5) * self.speed; self.y += (Math.random() - 0.5) * self.speed; // Ensure NPC stays within game boundaries if (self.x < 0) { self.x = 0; } if (self.x > 2048) { self.x = 2048; } if (self.y < 0) { self.y = 0; } if (self.y > 2732) { self.y = 2732; } }; }); //<Assets used in the game will automatically appear here> // Define a Player class var Player = Container.expand(function () { var self = Container.call(this); var playerHead = self.attachAsset('playerHead', { anchorX: 0.5, anchorY: 0.5 }); playerHead.y = -80; var playerBody = self.attachAsset('playerBody', { anchorX: 0.5, anchorY: 0.5 }); var playerArms = self.attachAsset('playerArms', { anchorX: 0.5, anchorY: 0.5 }); playerArms.y = -30; var playerLegs = self.attachAsset('playerLegs', { anchorX: 0.5, anchorY: 0.5 }); playerLegs.y = 40; self.speed = 5; self.update = function () { // Player update logic }; }); // Define a Tree class var Tree = Container.expand(function () { var self = Container.call(this); var treeTrunk = self.attachAsset('treeTrunk', { anchorX: 0.5, anchorY: 1 }); var treeLeaves = self.attachAsset('treeLeaves', { anchorX: 0.5, anchorY: 1 }); treeLeaves.y = -treeTrunk.height; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 150; // Initialize enemies var enemies = []; var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; enemies.push(enemy); game.addChild(enemy); // Initialize 30 trees and spread them across the game var trees = []; for (var i = 0; i < 30; i++) { var tree = game.addChild(new Tree()); tree.x = Math.random() * 2048; tree.y = Math.random() * 2732; trees.push(tree); } // Initialize NPC var npc = game.addChild(new NPC()); npc.x = 2048 / 2; npc.y = 2732 / 2; // Initialize bullets var bullets = []; // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Handle shooting game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); }; // Game update loop game.update = function () { // Update enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); if (player.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { bullets[j].destroy(); bullets.splice(j, 1); enemies[k].destroy(); enemies.splice(k, 1); break; } } if (bullets[j] && bullets[j].y < -50) { bullets[j].destroy(); bullets.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -161,8 +161,12 @@
tree.x = Math.random() * 2048;
tree.y = Math.random() * 2732;
trees.push(tree);
}
+// Initialize NPC
+var npc = game.addChild(new NPC());
+npc.x = 2048 / 2;
+npc.y = 2732 / 2;
// Initialize bullets
var bullets = [];
// Handle player movement
game.move = function (x, y, obj) {