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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'y')' in or related to this line: 'mode2Button.y = 2732 / 1.7;' Line Number: 94
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make the easy and nightmare mode more little bit near to normal mode
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make easy and nightmare more far from normal mode
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'mode1Button.y = (easyModeButton.y + mode2Button.y) / 2;' Line Number: 93
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make the normal mode button in the middle of easy mode and nightmare mode
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make the normal mode stands between easy mode and normal mode
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make the easy mode is more far from nightmare mode
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buat tombol mode mudah jadi lebih menjarak dari mode mimpi buruk
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Move the easy mode button to above the normal mode button
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Add easy mode
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make the NPCs walk from start
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hilangkan bulet
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make the time shows mm:ss everytime
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when the time show 06:00, end the game
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remove the time text
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make the time from time: 0 to 00:00
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make a timer, and show it when the game started
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make the clock appear when the game started
===================================================================
--- original.js
+++ change.js
@@ -1,19 +1,7 @@
/****
* Classes
****/
-// Define a Bullet class
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- };
-});
// Define an Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyBody = self.attachAsset('enemyBody', {
@@ -239,9 +227,8 @@
* Game Code
****/
var enemies = [];
var player = null;
-var bullets = [];
var npcs = [];
// Add the start screen to the game
var startScreen = game.addChild(new StartScreen());
var timerText;
@@ -307,13 +294,9 @@
};
// Handle shooting
game.down = function (x, y, obj) {
if (player) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
+ // Logic for player action on down event, if needed
}
};
// Game update loop
game.update = function () {
@@ -331,22 +314,5 @@
npcs.splice(j, 1); // Remove NPC from array
}
}
}
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- for (var k = enemies.length - 1; k >= 0; k--) {
- if (bullets[j] && bullets[j].intersects(enemies[k])) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- enemies[k].destroy();
- enemies.splice(k, 1);
- break;
- }
- }
- if (bullets[j] && bullets[j].y < -50) {
- bullets[j].destroy();
- bullets.splice(j, 1);
- }
- }
};
\ No newline at end of file