User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'npcs.splice(j, 1); // Remove NPC from array' Line Number: 287
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'player.x = x;' Line Number: 262
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'player.x = x;' Line Number: 262
User prompt
Please fix the bug: 'ReferenceError: enemies is not defined' in or related to this line: 'for (var i = 0; i < enemies.length; i++) {' Line Number: 276
User prompt
Please fix the bug: 'ReferenceError: enemies is not defined' in or related to this line: 'for (var i = 0; i < enemies.length; i++) {' Line Number: 276
User prompt
Please fix the bug: 'ReferenceError: enemies is not defined' in or related to this line: 'for (var i = 0; i < enemies.length; i++) {' Line Number: 276
User prompt
make a menu screen
User prompt
remove bullet
User prompt
add menu screen
User prompt
increase enemy speed and NPC to 20
User prompt
make enemy chase all of the NPCs then chase player after killing all of the NPCs
User prompt
increase NPC count to 19
User prompt
MAKE THE enemy chasing NPC and after enemy killing NPC, then chase player
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'var dxNpc = npc.x - self.x;' Line Number: 58
User prompt
please fix any bugs
User prompt
make the enemy can chase player and NPC
User prompt
make the enemy can chasing NPC
User prompt
make the enemy can killing NPC
User prompt
make the NPC walk everywhere across the screen
User prompt
make the NPC run away from enemy
User prompt
make the NPC spawned same as player
User prompt
make the NPC not bounced because of the trees
User prompt
make the NPC not detect the tree
User prompt
make the NPC speed looks like enemy
User prompt
make the NPC cant collide with the trees
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,19 @@
/****
* Classes
****/
+// Define a Bullet class
+var Bullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
// Define an Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyBody = self.attachAsset('enemyBody', {
@@ -62,8 +74,35 @@
self.y += dyPlayer * self.speed;
}
};
});
+// Define a MenuScreen class
+var MenuScreen = Container.expand(function () {
+ var self = Container.call(this);
+ // Create a title text
+ var titleText = new Text2('Night of the Massacre', {
+ size: 200,
+ fill: "#ffffff"
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 2048 / 2;
+ titleText.y = 2732 / 4;
+ self.addChild(titleText);
+ // Create a start button
+ var startButton = new Text2('Start Game', {
+ size: 150,
+ fill: "#00ff00"
+ });
+ startButton.anchor.set(0.5, 0.5);
+ startButton.x = 2048 / 2;
+ startButton.y = 2732 / 2;
+ self.addChild(startButton);
+ // Add event listener to start button
+ startButton.down = function () {
+ self.destroy(); // Remove menu screen
+ initializeGame(); // Start the game
+ };
+});
// Define a NPC class
var NPC = Container.expand(function () {
var self = Container.call(this);
var npcHead = self.attachAsset('playerHead', {
@@ -161,80 +200,17 @@
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x0000FF,
- //Init game with blue background
- menu: {
- title: 'Night of the Massacre 2',
- buttons: [{
- text: 'Start Game',
- action: function action() {
- game.start();
- }
- }, {
- text: 'Instructions',
- action: function action() {
- game.showInstructions();
- }
- }]
- }
+ backgroundColor: 0x0000FF //Init game with blue background
});
/****
* Game Code
****/
-// Initialize player
-var player = game.addChild(new Player());
-player.x = 2048 / 2;
-player.y = 2732 - 150;
-// Initialize enemies
-var enemies = [];
-var enemy = new Enemy();
-enemy.x = Math.random() * 2048;
-enemy.y = Math.random() * 1000;
-enemies.push(enemy);
-game.addChild(enemy);
-// Initialize 30 trees and spread them across the game
-var trees = [];
-for (var i = 0; i < 30; i++) {
- var tree = game.addChild(new Tree());
- tree.x = Math.random() * 2048;
- tree.y = Math.random() * 2732;
- trees.push(tree);
-}
-// Initialize NPCs
-var npcs = [];
-for (var i = 0; i < 20; i++) {
- var npc = game.addChild(new NPC());
- npc.x = Math.random() * 2048;
- npc.y = Math.random() * 2732;
- npcs.push(npc);
-}
-game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
-};
-// Handle shooting
-game.update = function () {
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- if (player.intersects(enemies[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- // Check if any NPC intersects with enemy
- for (var j = npcs.length - 1; j >= 0; j--) {
- if (npcs[j] && npcs[j].intersects(enemies[i])) {
- npcs[j].destroy(); // Destroy NPC
- npcs.splice(j, 1); // Remove NPC from array
- }
- }
- }
- // Update bullets
-};
-game.start = function () {
+// Add the menu screen to the game
+var menuScreen = game.addChild(new MenuScreen());
+function initializeGame() {
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150;
@@ -260,32 +236,55 @@
npc.x = Math.random() * 2048;
npc.y = Math.random() * 2732;
npcs.push(npc);
}
- game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
- };
- // Handle shooting
- game.update = function () {
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- if (player.intersects(enemies[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ // Initialize bullets
+ var bullets = [];
+}
+// Handle player movement
+game.move = function (x, y, obj) {
+ player.x = x;
+ player.y = y;
+};
+// Handle shooting
+game.down = function (x, y, obj) {
+ var bullet = new Bullet();
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ game.addChild(bullet);
+};
+// Game update loop
+game.update = function () {
+ // Update enemies
+ for (var i = 0; i < enemies.length; i++) {
+ enemies[i].update();
+ if (player.intersects(enemies[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ // Check if any NPC intersects with enemy
+ for (var j = npcs.length - 1; j >= 0; j--) {
+ if (npcs[j] && npcs[j].intersects(enemies[i])) {
+ npcs[j].destroy(); // Destroy NPC
+ npcs.splice(j, 1); // Remove NPC from array
}
- // Check if any NPC intersects with enemy
- for (var j = npcs.length - 1; j >= 0; j--) {
- if (npcs[j] && npcs[j].intersects(enemies[i])) {
- npcs[j].destroy(); // Destroy NPC
- npcs.splice(j, 1); // Remove NPC from array
- }
+ }
+ }
+ // Update bullets
+ for (var j = bullets.length - 1; j >= 0; j--) {
+ bullets[j].update();
+ for (var k = enemies.length - 1; k >= 0; k--) {
+ if (bullets[j] && bullets[j].intersects(enemies[k])) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ enemies[k].destroy();
+ enemies.splice(k, 1);
+ break;
}
}
- // Update bullets
- };
-};
-game.showInstructions = function () {
- var instructions = "Welcome to Night of the Massacre 2! \n\n" + "You are the yellow player. Use your mouse or touch to move around. \n\n" + "Click or tap to shoot bullets. \n\n" + "Your goal is to protect the NPCs (non-player characters) from the red enemies. \n\n" + "If an enemy touches you, it's game over! \n\n" + "Good luck!";
- alert(instructions);
+ if (bullets[j] && bullets[j].y < -50) {
+ bullets[j].destroy();
+ bullets.splice(j, 1);
+ }
+ }
};
\ No newline at end of file