User prompt
Please fix the bug: 'ReferenceError: bullets is not defined' in or related to this line: 'npcs.splice(j, 1); // Remove NPC from array' Line Number: 287
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'player.x = x;' Line Number: 262
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'player.x = x;' Line Number: 262
User prompt
Please fix the bug: 'ReferenceError: enemies is not defined' in or related to this line: 'for (var i = 0; i < enemies.length; i++) {' Line Number: 276
User prompt
Please fix the bug: 'ReferenceError: enemies is not defined' in or related to this line: 'for (var i = 0; i < enemies.length; i++) {' Line Number: 276
User prompt
Please fix the bug: 'ReferenceError: enemies is not defined' in or related to this line: 'for (var i = 0; i < enemies.length; i++) {' Line Number: 276
User prompt
make a menu screen
User prompt
remove bullet
User prompt
add menu screen
User prompt
increase enemy speed and NPC to 20
User prompt
make enemy chase all of the NPCs then chase player after killing all of the NPCs
User prompt
increase NPC count to 19
User prompt
MAKE THE enemy chasing NPC and after enemy killing NPC, then chase player
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'var dxNpc = npc.x - self.x;' Line Number: 58
User prompt
please fix any bugs
User prompt
make the enemy can chase player and NPC
User prompt
make the enemy can chasing NPC
User prompt
make the enemy can killing NPC
User prompt
make the NPC walk everywhere across the screen
User prompt
make the NPC run away from enemy
User prompt
make the NPC spawned same as player
User prompt
make the NPC not bounced because of the trees
User prompt
make the NPC not detect the tree
User prompt
make the NPC speed looks like enemy
User prompt
make the NPC cant collide with the trees
===================================================================
--- original.js
+++ change.js
@@ -75,18 +75,8 @@
self.update = function () {
// NPC moves randomly across the game
var newX = self.x + (Math.random() - 0.5) * self.speed;
var newY = self.y + (Math.random() - 0.5) * self.speed;
- // Check for collision with trees
- for (var i = 0; i < trees.length; i++) {
- var dx = newX - trees[i].x;
- var dy = newY - trees[i].y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- // If the distance is less than the sum of their radii (collision detected)
- if (distance < self.width / 2 + trees[i].width / 2) {
- return; // Skip this movement
- }
- }
// Update NPC position
self.x = newX;
self.y = newY;
// Ensure NPC stays within game boundaries