User prompt
add the NPC to the game
User prompt
make the NPC move everywhere
User prompt
make a NPCs shape like player
User prompt
decrease enemy speed to 5X more slower
User prompt
make the enemy 10X faster
User prompt
make the enemy boosted when touching trees
User prompt
Please fix the bug: 'ReferenceError: dx is not defined' in or related to this line: 'var dx = trees[t].x - enemies[i].x;' Line Number: 171
User prompt
Please fix the bug: 'ReferenceError: dx is not defined' in or related to this line: 'enemies[i].x -= dx * enemies[i].speed;' Line Number: 170
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x -= dx * self.speed;' Line Number: 169
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x -= dx * self.speed;' Line Number: 169
User prompt
prevent enemy from stuck at the tree
User prompt
make the enemy can collide with the trees
User prompt
make 30 trees and spread them
User prompt
make 20 trees and spread them
User prompt
make the tree appear in the game
User prompt
make the background to blue
User prompt
make a forest
User prompt
make the player shape looks like human
User prompt
make the enemy have arms, legs, and head
User prompt
make the enemy chase player
User prompt
make the enemy count to 1
User prompt
make the player looks like human in real life
User prompt
make the player head, arms, and leg attached but not merged
User prompt
make the player have head
User prompt
make the player looks like human
===================================================================
--- original.js
+++ change.js
@@ -22,31 +22,24 @@
var Player = Container.expand(function () {
var self = Container.call(this);
var playerBody = self.attachAsset('playerBody', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 1
});
- playerBody.y = 0;
var playerHead = self.attachAsset('playerHead', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 1
});
- playerHead.y = -40;
+ playerHead.y = -playerBody.height / 2 - playerHead.height / 2;
var playerLegs = self.attachAsset('playerLegs', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0
});
- playerLegs.y = 40;
+ playerLegs.y = playerBody.height / 2 + playerLegs.height / 2;
var playerArms = self.attachAsset('playerArms', {
anchorX: 0.5,
anchorY: 0.5
});
- playerArms.y = 0;
- var playerHead = self.attachAsset('playerHead', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- playerHead.y = -40;
self.speed = 5;
self.update = function () {
// Player update logic
};