/**** * Classes ****/ // Define a class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); var Obstacle2 = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the player's car var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the player's car }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var playerCar; var obstacles = []; var score = 0; var scoreTxt; var difficulty = 'Medium'; // Default difficulty // Add event listeners for difficulty buttons LK.gui.topLeft.addChild(new Text2('Easy', { size: 50, fill: "#ffffff" }).on('down', function () { difficulty = 'Easy'; })); LK.gui.top.addChild(new Text2('Medium', { size: 50, fill: "#ffffff" }).on('down', function () { difficulty = 'Medium'; })); LK.gui.topRight.addChild(new Text2('Hard', { size: 50, fill: "#ffffff" }).on('down', function () { difficulty = 'Hard'; })); // Function to handle game updates game.update = function () { // Update player car playerCar.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { // Adjust speed increment based on score and difficulty var baseSpeed = 5; if (difficulty === 'Easy') { baseSpeed = 3; } else if (difficulty === 'Hard') { baseSpeed = 7; } obstacles[i].speed = baseSpeed + Math.floor(score / 20); obstacles[i].update(); if (playerCar.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else { score += 1; // Increase score scoreTxt.setText('Score: ' + score); // Update score display } } // Spawn new obstacles // Adjust spawn frequency based on difficulty var spawnInterval = Math.max(20, 50 - Math.floor(score / 15)); if (difficulty === 'Easy') { spawnInterval += 10; } else if (difficulty === 'Hard') { spawnInterval -= 10; } if (LK.ticks % spawnInterval == 0) { // Decrease interval based on score var newObstacle; if (Math.random() > 0.5) { newObstacle = new Obstacle(); } else { newObstacle = new Obstacle2(); } newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } }; // Function to handle player car movement game.move = function (x, y, obj) { playerCar.x = x; playerCar.y = y; }; // Initialize player car playerCar = new PlayerCar(); playerCar.x = 2048 / 2; playerCar.y = 2732 - 200; game.addChild(playerCar); // Initialize score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
===================================================================
--- original.js
+++ change.js
@@ -58,15 +58,42 @@
var playerCar;
var obstacles = [];
var score = 0;
var scoreTxt;
+var difficulty = 'Medium'; // Default difficulty
+// Add event listeners for difficulty buttons
+LK.gui.topLeft.addChild(new Text2('Easy', {
+ size: 50,
+ fill: "#ffffff"
+}).on('down', function () {
+ difficulty = 'Easy';
+}));
+LK.gui.top.addChild(new Text2('Medium', {
+ size: 50,
+ fill: "#ffffff"
+}).on('down', function () {
+ difficulty = 'Medium';
+}));
+LK.gui.topRight.addChild(new Text2('Hard', {
+ size: 50,
+ fill: "#ffffff"
+}).on('down', function () {
+ difficulty = 'Hard';
+}));
// Function to handle game updates
game.update = function () {
// Update player car
playerCar.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].speed = 5 + Math.floor(score / 20); // Adjust speed increment based on score
+ // Adjust speed increment based on score and difficulty
+ var baseSpeed = 5;
+ if (difficulty === 'Easy') {
+ baseSpeed = 3;
+ } else if (difficulty === 'Hard') {
+ baseSpeed = 7;
+ }
+ obstacles[i].speed = baseSpeed + Math.floor(score / 20);
obstacles[i].update();
if (playerCar.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
@@ -75,9 +102,16 @@
scoreTxt.setText('Score: ' + score); // Update score display
}
}
// Spawn new obstacles
- if (LK.ticks % Math.max(20, 50 - Math.floor(score / 15)) == 0) {
+ // Adjust spawn frequency based on difficulty
+ var spawnInterval = Math.max(20, 50 - Math.floor(score / 15));
+ if (difficulty === 'Easy') {
+ spawnInterval += 10;
+ } else if (difficulty === 'Hard') {
+ spawnInterval -= 10;
+ }
+ if (LK.ticks % spawnInterval == 0) {
// Decrease interval based on score
var newObstacle;
if (Math.random() > 0.5) {
newObstacle = new Obstacle();