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do not send obstacles in group
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circle shap group rotates circular
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and also add group free obstacles
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make three groups of obstacle in circle,diamond and javelin shape
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save me fro hitting
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car can also shoot lazer to destroy obstacle
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lazer shoot at car
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also give a big group of lazer shooting obstacle at 2500 score
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ALSO ADD A BOSS
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INCREASE SPEED OF LAZERS AS SCORE INCRESES
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ALSO ADD ZIG ZAG MOVING LAZER SHOOTERS
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'detail')' in or related to this line: 'if (obj.event.detail === 2) {' Line Number: 238
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ALSO GIVE SPECIAL ABILITY TO CAR
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THOSE WHO WIN SHOW YOU WIN POP UP
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DETECT THE MOTION AND LAUNCH OBSTACLE THERE
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ADD 1000 OF OBSTACLE
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ADD A GROUP OF LAZER SHOOTING OBSTACLE
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ADD MORE OBSTACLES AND MANY SHAPES
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ADD MAXIMUM SCORE AT 5000
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DONT SHOW TO MANY NUMBERS IN SCORE
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SET SCORE INCREASING SPEED AT SLOW
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SLOW DOWN SCORE INCREASING SPEED
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ADD MAXIMUM SCORE AT 2999
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SET MAXIMUM SCORE AT 500
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SLOW DOWN SPEED
/**** * Classes ****/ // Define a class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); var Obstacle2 = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle2', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the player's car var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the player's car }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var playerCar; var obstacles = []; var score = 0; var scoreTxt; var difficulty = 'Medium'; // Default difficulty // Add event listeners for difficulty buttons LK.gui.topLeft.addChild(new Text2('Easy', { size: 50, fill: "#ffffff" }).on('down', function () { difficulty = 'Easy'; })); LK.gui.top.addChild(new Text2('Medium', { size: 50, fill: "#ffffff" }).on('down', function () { difficulty = 'Medium'; })); LK.gui.topRight.addChild(new Text2('Hard', { size: 50, fill: "#ffffff" }).on('down', function () { difficulty = 'Hard'; })); // Function to handle game updates game.update = function () { // Update player car playerCar.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { // Adjust speed increment based on score and difficulty var baseSpeed = 3; if (difficulty === 'Easy') { baseSpeed = 2; } else if (difficulty === 'Hard') { baseSpeed = 5; } obstacles[i].speed = baseSpeed + Math.floor(score / 20); obstacles[i].update(); if (playerCar.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else { if (score < 2999) { score += 0.2; // Increase score at a slower rate scoreTxt.setText('Score: ' + Math.floor(score)); // Update score display with whole numbers } else { LK.showGameOver(); // End game when score reaches 2999 } } } // Spawn new obstacles // Adjust spawn frequency based on difficulty var spawnInterval = Math.max(20, 50 - Math.floor(score / 15)); if (difficulty === 'Easy') { spawnInterval += 10; } else if (difficulty === 'Hard') { spawnInterval -= 10; } if (LK.ticks % spawnInterval == 0) { // Decrease interval based on score var newObstacle; if (Math.random() > 0.5) { newObstacle = new Obstacle(); } else { newObstacle = new Obstacle2(); } newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } }; // Function to handle player car movement game.move = function (x, y, obj) { playerCar.x = x; playerCar.y = y; }; // Initialize player car playerCar = new PlayerCar(); playerCar.x = 2048 / 2; playerCar.y = 2732 - 200; game.addChild(playerCar); // Initialize score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
===================================================================
--- original.js
+++ change.js
@@ -99,9 +99,9 @@
LK.showGameOver();
} else {
if (score < 2999) {
score += 0.2; // Increase score at a slower rate
- scoreTxt.setText('Score: ' + score); // Update score display
+ scoreTxt.setText('Score: ' + Math.floor(score)); // Update score display with whole numbers
} else {
LK.showGameOver(); // End game when score reaches 2999
}
}