/**** * Classes ****/ // Define a class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the player's car var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the player's car }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var playerCar; var obstacles = []; var score = 0; var scoreTxt; // Function to handle game updates game.update = function () { // Update player car playerCar.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].speed = 5 + Math.floor(score / 20); // Adjust speed increment based on score obstacles[i].update(); if (playerCar.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else { score += 1; // Increase score scoreTxt.setText('Score: ' + score); // Update score display } } // Spawn new obstacles if (LK.ticks % Math.max(30, 60 - Math.floor(score / 20)) == 0) { // Decrease interval based on score var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } }; // Function to handle player car movement game.move = function (x, y, obj) { playerCar.x = x; playerCar.y = y; }; // Initialize player car playerCar = new PlayerCar(); playerCar.x = 2048 / 2; playerCar.y = 2732 - 200; game.addChild(playerCar); // Initialize score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
===================================================================
--- original.js
+++ change.js
@@ -50,9 +50,9 @@
// Update player car
playerCar.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].speed = 5 + Math.floor(score / 10); // Increase speed based on score
+ obstacles[i].speed = 5 + Math.floor(score / 20); // Adjust speed increment based on score
obstacles[i].update();
if (playerCar.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
@@ -61,9 +61,9 @@
scoreTxt.setText('Score: ' + score); // Update score display
}
}
// Spawn new obstacles
- if (LK.ticks % Math.max(30, 60 - Math.floor(score / 10)) == 0) {
+ if (LK.ticks % Math.max(30, 60 - Math.floor(score / 20)) == 0) {
// Decrease interval based on score
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;