/**** * Classes ****/ // Define a class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the player's car var PlayerCar = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the player's car }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var playerCar; var obstacles = []; var score = 0; var scoreTxt; // Function to handle game updates game.update = function () { // Update player car playerCar.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (playerCar.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn new obstacles if (LK.ticks % 60 == 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } }; // Function to handle player car movement game.move = function (x, y, obj) { playerCar.x = x; playerCar.y = y; }; // Initialize player car playerCar = new PlayerCar(); playerCar.x = 2048 / 2; playerCar.y = 2732 - 200; game.addChild(playerCar); // Initialize score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt);
/****
* Classes
****/
// Define a class for obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the player's car
var PlayerCar = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('playerCar', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Update logic for the player's car
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var playerCar;
var obstacles = [];
var score = 0;
var scoreTxt;
// Function to handle game updates
game.update = function () {
// Update player car
playerCar.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (playerCar.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Spawn new obstacles
if (LK.ticks % 60 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
};
// Function to handle player car movement
game.move = function (x, y, obj) {
playerCar.x = x;
playerCar.y = y;
};
// Initialize player car
playerCar = new PlayerCar();
playerCar.x = 2048 / 2;
playerCar.y = 2732 - 200;
game.addChild(playerCar);
// Initialize score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);