/****
* Classes
****/
// Enemy class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (LK.keys['w'] || LK.keys['ArrowUp']) {
self.y -= 5;
}
if (LK.keys['s'] || LK.keys['ArrowDown']) {
self.y += 5;
}
if (LK.keys['a'] || LK.keys['ArrowLeft']) {
self.x -= 5;
}
if (LK.keys['d'] || LK.keys['ArrowRight']) {
self.x += 5;
}
};
});
// VhsTape class
var VhsTape = Container.expand(function () {
var self = Container.call(this);
var tapeGraphics = self.attachAsset('vhsTape', {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
self.on('over', function () {
if (!self.collected) {
self.collected = true;
LK.setScore(LK.getScore() + 1);
}
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize assets for the game
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2500; // Position towards the bottom
var vhsTapes = [];
// Create vhs tapes
for (var i = 0; i < 5; i++) {
var tape = new VhsTape();
tape.x = Math.random() * 2048; // Random position horizontally
tape.y = Math.random() * 2732; // Random position vertically
vhsTapes.push(tape);
game.addChild(tape);
}
// Touch event to move player
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
player.x = pos.x;
});
// Game tick
LK.on('tick', function () {
// Collision detection (simplified)
vhsTapes.forEach(function (tape) {
if (tape.intersects(player)) {
// Collect tape
if (!tape.collected) {
tape.collect();
// Update score
LK.setScore(LK.getScore() + 1);
}
}
});
// Check if all tapes are collected
if (LK.getScore() == 5) {
// Game win logic here
LK.showGameOver();
}
}); ===================================================================
--- original.js
+++ change.js
@@ -8,9 +8,20 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Player update logic here
+ if (LK.keys['w'] || LK.keys['ArrowUp']) {
+ self.y -= 5;
+ }
+ if (LK.keys['s'] || LK.keys['ArrowDown']) {
+ self.y += 5;
+ }
+ if (LK.keys['a'] || LK.keys['ArrowLeft']) {
+ self.x -= 5;
+ }
+ if (LK.keys['d'] || LK.keys['ArrowRight']) {
+ self.x += 5;
+ }
};
});
// VhsTape class
var VhsTape = Container.expand(function () {
@@ -19,11 +30,14 @@
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
- self.collect = function () {
- self.collected = true;
- };
+ self.on('over', function () {
+ if (!self.collected) {
+ self.collected = true;
+ LK.setScore(LK.getScore() + 1);
+ }
+ });
});
/****
* Initialize Game