/**** * Classes ****/ // Enemy class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player update logic here }; }); // VhsTape class var VhsTape = Container.expand(function () { var self = Container.call(this); var tapeGraphics = self.attachAsset('vhsTape', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.collect = function () { self.collected = true; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize assets for the game var player = game.addChild(new Player()); player.x = 1024; // Center horizontally player.y = 2500; // Position towards the bottom var vhsTapes = []; // Create vhs tapes for (var i = 0; i < 5; i++) { var tape = new VhsTape(); tape.x = Math.random() * 2048; // Random position horizontally tape.y = Math.random() * 2732; // Random position vertically vhsTapes.push(tape); game.addChild(tape); } // Touch event to move player game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); player.x = pos.x; }); // Game tick LK.on('tick', function () { // Collision detection (simplified) vhsTapes.forEach(function (tape) { if (tape.intersects(player)) { // Collect tape if (!tape.collected) { tape.collect(); // Update score LK.setScore(LK.getScore() + 1); } } }); // Check if all tapes are collected if (LK.getScore() == 5) { // Game win logic here LK.showGameOver(); } });
===================================================================
--- original.js
+++ change.js
@@ -1,131 +1,74 @@
-/****
+/****
* Classes
****/
// Enemy class
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Enemy update logic here
- };
- self.shoot = function () {
- // Enemy shoot logic here
- };
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Player update logic here
+ };
});
-// EnemyBullet class
-var EnemyBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('enemyBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.move = function () {
- self.y += self.speed;
- };
+// VhsTape class
+var VhsTape = Container.expand(function () {
+ var self = Container.call(this);
+ var tapeGraphics = self.attachAsset('vhsTape', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.collected = false;
+ self.collect = function () {
+ self.collected = true;
+ };
});
-// Hero class
-var Hero = Container.expand(function () {
- var self = Container.call(this);
- var heroGraphics = self.attachAsset('hero', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Hero update logic here
- };
- self.shoot = function () {
- // Hero shoot logic here
- };
-});
-// HeroBullet class
-var HeroBullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('heroBullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.move = function () {
- self.y += self.speed;
- };
-});
-/****
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
****/
// Initialize assets for the game
-var hero = game.addChild(new Hero());
-hero.x = 1024; // Center horizontally
-hero.y = 2500; // Position towards the bottom
-var enemies = [];
-var heroBullets = [];
-var enemyBullets = [];
-// Create enemies
+var player = game.addChild(new Player());
+player.x = 1024; // Center horizontally
+player.y = 2500; // Position towards the bottom
+var vhsTapes = [];
+// Create vhs tapes
for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = 200 + i * 300; // Spread out horizontally
- enemy.y = 200; // Position towards the top
- enemies.push(enemy);
- game.addChild(enemy);
+ var tape = new VhsTape();
+ tape.x = Math.random() * 2048; // Random position horizontally
+ tape.y = Math.random() * 2732; // Random position vertically
+ vhsTapes.push(tape);
+ game.addChild(tape);
}
-// Touch event to move hero
+// Touch event to move player
game.on('down', function (obj) {
- var pos = obj.event.getLocalPosition(game);
- hero.x = pos.x;
+ var pos = obj.event.getLocalPosition(game);
+ player.x = pos.x;
});
-// Shooting logic
-LK.setInterval(function () {
- var bullet = new HeroBullet();
- bullet.x = hero.x;
- bullet.y = hero.y - 30; // Start just above the hero
- heroBullets.push(bullet);
- game.addChild(bullet);
-}, 500);
-// Enemy shooting logic
-LK.setInterval(function () {
- enemies.forEach(function (enemy) {
- var bullet = new EnemyBullet();
- bullet.x = enemy.x;
- bullet.y = enemy.y + 30; // Start just below the enemy
- enemyBullets.push(bullet);
- game.addChild(bullet);
- });
-}, 2000);
// Game tick
LK.on('tick', function () {
- // Move bullets
- heroBullets.forEach(function (bullet, index) {
- bullet.move();
- if (bullet.y < 0) {
- // Remove if off-screen
- bullet.destroy();
- heroBullets.splice(index, 1);
- }
- });
- enemyBullets.forEach(function (bullet, index) {
- bullet.move();
- if (bullet.y > 2732) {
- // Remove if off-screen
- bullet.destroy();
- enemyBullets.splice(index, 1);
- }
- });
- // Collision detection (simplified)
- enemyBullets.forEach(function (bullet) {
- if (bullet.intersects(hero)) {
- // Game over logic here
- LK.showGameOver();
- }
- });
+ // Collision detection (simplified)
+ vhsTapes.forEach(function (tape) {
+ if (tape.intersects(player)) {
+ // Collect tape
+ if (!tape.collected) {
+ tape.collect();
+ // Update score
+ LK.setScore(LK.getScore() + 1);
+ }
+ }
+ });
+ // Check if all tapes are collected
+ if (LK.getScore() == 5) {
+ // Game win logic here
+ LK.showGameOver();
+ }
});
\ No newline at end of file