User prompt
make fuel tank
User prompt
make a car which will collect he power ups
User prompt
delete the previous code i gave you
User prompt
DISPLAY THE SPEED OF CAR
User prompt
DISABLE THE ARROE KEYS
User prompt
ENABLE THE ARROW KEYS
User prompt
MAKE THE BACKGROUND LIKE A ROA
User prompt
give the car a proper shape and texture like a real car
User prompt
display the number of points properly
User prompt
increase the speed per 10 points and increase the number of obstacles
User prompt
spawn more power ups
User prompt
IF THE PLAYER MISSES A POWE-UP THE PLAYER WILL DIE
User prompt
MAKE THE GAME FASTER AND HARDER
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (powerUps[j].y > 2732) {' Line Number: 104
Initial prompt
CAR RACING GAME
===================================================================
--- original.js
+++ change.js
@@ -9,8 +9,23 @@
anchorX: 0.5,
anchorY: 0.5
});
});
+// FuelTank class representing fuel tanks on the road
+var FuelTank = Container.expand(function () {
+ var self = Container.call(this);
+ var fuelTankGraphics = self.attachAsset('fuelTank', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
+});
// Obstacle class representing obstacles on the road
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
@@ -57,9 +72,18 @@
playerCar.y = 2732 - 200;
// Arrays to keep track of obstacles and power-ups
var obstacles = [];
var powerUps = [];
-// Function to handle car movement
+// Array to keep track of fuel tanks
+var fuelTanks = [];
+// Spawn new fuel tanks
+if (LK.ticks % 80 == 0) {
+ var newFuelTank = new FuelTank();
+ newFuelTank.x = Math.random() * 2048;
+ newFuelTank.y = -100;
+ fuelTanks.push(newFuelTank);
+ game.addChild(newFuelTank);
+}
function handleMove(x, y, obj) {
playerCar.x = x;
playerCar.y = y;
}
@@ -107,8 +131,20 @@
powerUps[j].destroy();
powerUps.splice(j, 1);
}
}
+ // Update fuel tanks
+ for (var f = fuelTanks.length - 1; f >= 0; f--) {
+ if (fuelTanks[f].intersects(playerCar)) {
+ // Logic for collecting fuel tank
+ fuelTanks[f].destroy();
+ fuelTanks.splice(f, 1);
+ }
+ if (fuelTanks[f] && fuelTanks[f].y > 2732) {
+ fuelTanks[f].destroy();
+ fuelTanks.splice(f, 1);
+ }
+ }
// Spawn new obstacles
if (LK.ticks % 40 == 0) {
// Increase the number of obstacles spawned
for (var m = 0; m < 2; m++) {