User prompt
make fuel tank
User prompt
make a car which will collect he power ups
User prompt
delete the previous code i gave you
User prompt
DISPLAY THE SPEED OF CAR
User prompt
DISABLE THE ARROE KEYS
User prompt
ENABLE THE ARROW KEYS
User prompt
MAKE THE BACKGROUND LIKE A ROA
User prompt
give the car a proper shape and texture like a real car
User prompt
display the number of points properly
User prompt
increase the speed per 10 points and increase the number of obstacles
User prompt
spawn more power ups
User prompt
IF THE PLAYER MISSES A POWE-UP THE PLAYER WILL DIE
User prompt
MAKE THE GAME FASTER AND HARDER
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (powerUps[j].y > 2732) {' Line Number: 104
Initial prompt
CAR RACING GAME
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class representing the player's vehicle
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Car movement logic can be added here
};
});
// Obstacle class representing obstacles on the road
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
// PowerUp class representing power-ups on the road
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player car
var playerCar = game.addChild(new Car());
playerCar.x = 2048 / 2;
playerCar.y = 2732 - 200;
// Arrays to keep track of obstacles and power-ups
var obstacles = [];
var powerUps = [];
// Function to handle car movement
function handleMove(x, y, obj) {
playerCar.x = x;
playerCar.y = y;
}
// Event listeners for touch/mouse events
game.down = function (x, y, obj) {
handleMove(x, y, obj);
};
game.move = function (x, y, obj) {
handleMove(x, y, obj);
};
// Game update loop
game.update = function () {
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
if (obstacles[i].intersects(playerCar)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
if (obstacles[i].y > 2732) {
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Update power-ups
for (var j = powerUps.length - 1; j >= 0; j--) {
if (powerUps[j].intersects(playerCar)) {
LK.setScore(LK.getScore() + 10);
powerUps[j].destroy();
powerUps.splice(j, 1);
}
if (powerUps[j].y > 2732) {
powerUps[j].destroy();
powerUps.splice(j, 1);
}
}
// Spawn new obstacles
if (LK.ticks % 60 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -100;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
// Spawn new power-ups
if (LK.ticks % 180 == 0) {
var newPowerUp = new PowerUp();
newPowerUp.x = Math.random() * 2048;
newPowerUp.y = -100;
powerUps.push(newPowerUp);
game.addChild(newPowerUp);
}
};
// Display score
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.setText(LK.getScore());
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);