User prompt
Score card colour is dark blue
User prompt
After 5 level game needs update
User prompt
Add more graphic
User prompt
Give me relastic graphic
User prompt
Please fix the bug: 'Uncaught TypeError: bottle.isUpright is not a function' in or related to this line: 'if (bottle.isUpright()) {' Line Number: 52
Initial prompt
Flip the bottle
/****
* Classes
****/
// The assets will be automatically created and loaded by the LK engine
// Create a class for the bottle
var Bottle = Container.expand(function () {
var self = Container.call(this);
var bottleGraphics = self.attachAsset('bottle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update the bottle's position and rotation based on physics
};
self.flip = function () {
// Flip the bottle
};
self.isUpright = function () {
// Check if the bottle is upright
// This is a placeholder, you need to implement the actual check based on your game's logic
return true;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize the bottle
var bottle = game.addChild(new Bottle());
bottle.x = 2048 / 2; // Position the bottle in the center of the screen
bottle.y = 2732 / 2;
// Initialize the score
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
// Handle touch events
game.down = function (x, y, obj) {
bottle.flip();
};
game.up = function (x, y, obj) {
// Check if the bottle landed upright
if (bottle.isUpright()) {
score++;
scoreTxt.setText(score);
}
};
// Update the game state
game.update = function () {
bottle.update();
}; ===================================================================
--- original.js
+++ change.js
@@ -1,55 +1,60 @@
-/****
+/****
* Classes
-****/
+****/
// The assets will be automatically created and loaded by the LK engine
// Create a class for the bottle
var Bottle = Container.expand(function () {
- var self = Container.call(this);
- var bottleGraphics = self.attachAsset('bottle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update the bottle's position and rotation based on physics
- };
- self.flip = function () {
- // Flip the bottle
- };
+ var self = Container.call(this);
+ var bottleGraphics = self.attachAsset('bottle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update the bottle's position and rotation based on physics
+ };
+ self.flip = function () {
+ // Flip the bottle
+ };
+ self.isUpright = function () {
+ // Check if the bottle is upright
+ // This is a placeholder, you need to implement the actual check based on your game's logic
+ return true;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize the bottle
var bottle = game.addChild(new Bottle());
bottle.x = 2048 / 2; // Position the bottle in the center of the screen
bottle.y = 2732 / 2;
// Initialize the score
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
// Handle touch events
game.down = function (x, y, obj) {
- bottle.flip();
+ bottle.flip();
};
game.up = function (x, y, obj) {
- // Check if the bottle landed upright
- if (bottle.isUpright()) {
- score++;
- scoreTxt.setText(score);
- }
+ // Check if the bottle landed upright
+ if (bottle.isUpright()) {
+ score++;
+ scoreTxt.setText(score);
+ }
};
// Update the game state
game.update = function () {
- bottle.update();
+ bottle.update();
};
\ No newline at end of file